mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 16:37:59 +01:00
102 lines
4.2 KiB
C#
102 lines
4.2 KiB
C#
using UnityEditor;
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using UnityEngine;
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using System.Linq;
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using System.Reflection;
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using System.Collections.Generic;
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namespace UnityStandardAssets.CinematicEffects
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{
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[CustomEditor(typeof(LensAberrations))]
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public class LensAberrationsEditor : Editor
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{
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private Dictionary<FieldInfo, List<SerializedProperty>> m_GroupFields = new Dictionary<FieldInfo, List<SerializedProperty>>();
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private List<SerializedProperty> m_SimpleProperties = new List<SerializedProperty>();
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private List<SerializedProperty> m_AdvancedProperties = new List<SerializedProperty>();
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private LensAberrations concreteTarget
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{
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get { return target as LensAberrations; }
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}
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private void PopulateMap(FieldInfo group)
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{
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var searchPath = group.Name + ".";
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foreach (var setting in group.FieldType.GetFields(BindingFlags.Instance | BindingFlags.Public))
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{
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List<SerializedProperty> settingsGroup;
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if (!m_GroupFields.TryGetValue(group, out settingsGroup))
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{
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settingsGroup = new List<SerializedProperty>();
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m_GroupFields[group] = settingsGroup;
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}
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var property = serializedObject.FindProperty(searchPath + setting.Name);
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if (property != null)
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{
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settingsGroup.Add(property);
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if (setting.GetCustomAttributes(typeof(LensAberrations.SimpleSetting), false).Length > 0)
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m_SimpleProperties.Add(property);
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else if (setting.GetCustomAttributes(typeof(LensAberrations.AdvancedSetting), false).Length > 0)
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m_AdvancedProperties.Add(property);
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}
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}
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}
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private void OnEnable()
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{
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var settingsGroups = typeof(LensAberrations).GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).Where(x => x.GetCustomAttributes(typeof(LensAberrations.SettingsGroup), false).Any());
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foreach (var settingGroup in settingsGroups)
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PopulateMap(settingGroup);
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}
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private void DrawFields()
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{
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foreach (var group in m_GroupFields)
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{
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var enabledField = group.Value.FirstOrDefault(x => x.propertyPath == group.Key.Name + ".enabled");
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var groupProperty = serializedObject.FindProperty(group.Key.Name);
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GUILayout.Space(5);
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bool display = EditorGUIHelper.Header(groupProperty, enabledField);
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if (!display)
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continue;
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GUILayout.BeginHorizontal();
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{
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GUILayout.Space(10);
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GUILayout.BeginVertical();
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{
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GUILayout.Space(3);
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foreach (var field in group.Value.Where(x => x.propertyPath != group.Key.Name + ".enabled"))
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{
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if (group.Key.FieldType == typeof(LensAberrations.VignetteSettings))
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{
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if (m_SimpleProperties.Contains(field) && concreteTarget.vignette.mode != LensAberrations.SettingsMode.Simple ||
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m_AdvancedProperties.Contains(field) && concreteTarget.vignette.mode != LensAberrations.SettingsMode.Advanced)
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continue;
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}
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else
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{
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if (m_AdvancedProperties.Contains(field) && concreteTarget.chromaticAberration.mode != LensAberrations.SettingsMode.Advanced)
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continue;
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}
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EditorGUILayout.PropertyField(field);
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}
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}
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GUILayout.EndVertical();
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}
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GUILayout.EndHorizontal();
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}
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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DrawFields();
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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