FiE-Game/Assets/Cinematic Effects/Common/Editor/MinDrawer.cs

29 lines
1 KiB
C#

using UnityEditor;
using UnityEngine;
namespace UnityStandardAssets.CinematicEffects
{
[CustomPropertyDrawer(typeof(MinAttribute))]
internal sealed class MinDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
MinAttribute attribute = (MinAttribute) base.attribute;
if (property.propertyType == SerializedPropertyType.Integer)
{
int v = EditorGUI.IntField(position, label, property.intValue);
property.intValue = (int)Mathf.Max(v, attribute.min);
}
else if (property.propertyType == SerializedPropertyType.Float)
{
float v = EditorGUI.FloatField(position, label, property.floatValue);
property.floatValue = Mathf.Max(v, attribute.min);
}
else
{
EditorGUI.LabelField(position, label.text, "Use Min with float or int.");
}
}
}
}