FiE-Game/Assets/Cinematic Effects/BloomBeta/Editor/UltimateBloomEditor.cs

445 lines
23 KiB
C#

using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
[CustomEditor(typeof(UltimateBloom))]
public class UltimateBloomEditor : Editor
{
private Texture2D MakeTex(int width, int height, Color col)
{
Color[] pix = new Color[width * height];
for (int i = 0; i < pix.Length; i++)
pix[i] = col;
Texture2D result = new Texture2D(width, height);
result.hideFlags = HideFlags.HideAndDontSave;
result.SetPixels(pix);
result.Apply();
return result;
}
GUIStyle m_Background1;
GUIStyle m_Background2;
GUIStyle m_Background3;
Texture2D m_Logo;
public static string GetAbsoluteAssetPath(string path)
{
UltimateBloomPathLocator locator = ScriptableObject.CreateInstance<UltimateBloomPathLocator>();
MonoScript script = MonoScript.FromScriptableObject(locator);
string scriptPath = AssetDatabase.GetAssetPath(script);
ScriptableObject.DestroyImmediate(locator);
return Path.GetDirectoryName(scriptPath) + "/" + path;
}
void OnEnable()
{
m_Background1 = new GUIStyle();
m_Background1.normal.background = MakeTex(600, 1, new Color(1.0f, 1.0f, 1.0f, 0.1f));
m_Background2 = new GUIStyle();
m_Background2.normal.background = MakeTex(600, 1, new Color(1.0f, 1.0f, 1.0f, 0.0f));
m_Background3 = new GUIStyle();
m_Background3.normal.background = MakeTex(600, 1, new Color(1.0f, 1.0f, 1.0f, 0.05f));
string logoPath = GetAbsoluteAssetPath("Editor/ub_logo.png");
m_Logo = (Texture2D)AssetDatabase.LoadAssetAtPath(logoPath, typeof(Texture2D));
if (m_Logo != null)
m_Logo.hideFlags = HideFlags.HideAndDontSave;
}
void OnDisable()
{
GameObject.DestroyImmediate(m_Background1.normal.background);
GameObject.DestroyImmediate(m_Background2.normal.background);
GameObject.DestroyImmediate(m_Background3.normal.background);
}
public override void OnInspectorGUI()
{
UltimateBloom bloomDeluxe = (UltimateBloom)target;
Undo.RecordObject(bloomDeluxe, "Bloom DELUXE");
if (m_Logo != null)
{
Rect rect = GUILayoutUtility.GetRect(m_Logo.width, m_Logo.height);
GUI.DrawTexture(rect, m_Logo, ScaleMode.ScaleToFit);
}
GUILayout.BeginVertical("Box");
bloomDeluxe.m_UiShowBloomSettings = UBHelper.GroupHeader("Bloom Settings", bloomDeluxe.m_UiShowBloomSettings);
if (bloomDeluxe.m_UiShowBloomSettings)
{
bloomDeluxe.m_HDR = (UltimateBloom.HDRBloomMode)EditorGUILayout.EnumPopup("HDR", bloomDeluxe.m_HDR);
bloomDeluxe.m_InvertImage = EditorGUILayout.Toggle("Flip Image", bloomDeluxe.m_InvertImage);
bloomDeluxe.m_BloomIntensity = DoSlider("Bloom Master Intensity", bloomDeluxe.m_BloomIntensity, 0.0f, 5.0f);
//bloomDeluxe.m_BloomIntensity = Mathf.Clamp(EditorGUILayout.FloatField("Bloom Master Intensity", bloomDeluxe.m_BloomIntensity), 0.0f, 100.0f);
bloomDeluxe.m_DownscaleCount = Mathf.Clamp(EditorGUILayout.IntField("Layers (Downscale Count)", bloomDeluxe.m_DownscaleCount), 1, 6);
if (GUILayout.Button((bloomDeluxe.m_UiShowBloomScales ? "Hide Layers" : "Show Layers") + "[" + bloomDeluxe.m_DownscaleCount + "]"))
bloomDeluxe.m_UiShowBloomScales = !bloomDeluxe.m_UiShowBloomScales;
if (bloomDeluxe.m_UiShowBloomScales)
{
for (int i = 0; i < bloomDeluxe.m_DownscaleCount; ++i)
{
GUILayout.BeginVertical(i % 2 == 0 ? m_Background3 : m_Background1);
int idx = i + 1;
bloomDeluxe.m_BloomUsages[i] = EditorGUILayout.Toggle(" Layer " + idx + " Enabled", bloomDeluxe.m_BloomUsages[i]);
bloomDeluxe.m_BloomIntensities[i] = DoSlider(" Layer " + idx + " Intensity", bloomDeluxe.m_BloomIntensities[i], 0.0f, 5.0f);
bloomDeluxe.m_BloomColors[i] = EditorGUILayout.ColorField(" Layer " + idx + " Tint", bloomDeluxe.m_BloomColors[i]);
GUILayout.EndVertical();
}
}
GUILayout.Space(10.0f);
}
GUILayout.EndVertical();
// Intensity Management
GUILayout.BeginVertical("Box");
bloomDeluxe.m_UiShowIntensity = UBHelper.GroupHeader("Intensity Settings", bloomDeluxe.m_UiShowIntensity);
if (bloomDeluxe.m_UiShowIntensity)
{
UltimateBloom.BloomIntensityManagement lastIm = bloomDeluxe.m_IntensityManagement;
bloomDeluxe.m_IntensityManagement = (UltimateBloom.BloomIntensityManagement)EditorGUILayout.EnumPopup("Intensity Function", bloomDeluxe.m_IntensityManagement);
if (bloomDeluxe.m_IntensityManagement == UltimateBloom.BloomIntensityManagement.Threshold)
{
bloomDeluxe.m_BloomThreshhold = DoSlider(" Threshold", bloomDeluxe.m_BloomThreshhold, 0.0f, 5.0f);
}
else if (bloomDeluxe.m_IntensityManagement == UltimateBloom.BloomIntensityManagement.FilmicCurve)
{
bloomDeluxe.m_BloomCurve.OnGUI();
}
if (lastIm != bloomDeluxe.m_IntensityManagement)
bloomDeluxe.ForceShadersReload();
GUILayout.Space(10.0f);
}
GUILayout.EndVertical();
// Sampling
GUILayout.BeginVertical("Box");
bloomDeluxe.m_UiShowSampling = UBHelper.GroupHeader("Sampling", bloomDeluxe.m_UiShowSampling);
if (bloomDeluxe.m_UiShowSampling)
{
bloomDeluxe.m_TemporalStableDownsampling = EditorGUILayout.Toggle("Temporal Stability Filter", bloomDeluxe.m_TemporalStableDownsampling);
bloomDeluxe.m_SamplingMode = (UltimateBloom.SamplingMode)EditorGUILayout.EnumPopup("Sampling Mode", bloomDeluxe.m_SamplingMode);
if (bloomDeluxe.m_SamplingMode == UltimateBloom.SamplingMode.Fixed)
bloomDeluxe.m_UpsamplingQuality = (UltimateBloom.BloomSamplingQuality)EditorGUILayout.EnumPopup("Sampling Kernel Size", bloomDeluxe.m_UpsamplingQuality);
else // Screen relative sampling
{
bloomDeluxe.m_SamplingMinHeight = DoSlider("Min Height", bloomDeluxe.m_SamplingMinHeight, 300.0f, 1000.0f);
if (GUILayout.Button((bloomDeluxe.m_UiShowHeightSampling ? "Hide Sampling Heights" : "Show Sampling Heights")))
bloomDeluxe.m_UiShowHeightSampling = !bloomDeluxe.m_UiShowHeightSampling;
if (bloomDeluxe.m_UiShowHeightSampling)
{
bloomDeluxe.ComputeResolutionRelativeData();
for (int i = 0; i < bloomDeluxe.m_ResSamplingPixelCount.Length; ++i)
{
GUILayout.Label("Sampling Height[" + i + "] = " + bloomDeluxe.m_ResSamplingPixelCount[i]);
}
}
}
GUILayout.Space(10.0f);
}
GUILayout.EndVertical();
// Optimizations
GUILayout.BeginVertical("Box");
bloomDeluxe.m_UiShowOptimizations = UBHelper.GroupHeader("Optimizations", bloomDeluxe.m_UiShowOptimizations);
if (bloomDeluxe.m_UiShowOptimizations)
{
bloomDeluxe.m_DirectDownSample = EditorGUILayout.Toggle("Direct Downsampling", bloomDeluxe.m_DirectDownSample);
if (bloomDeluxe.m_DirectDownSample)
EditorGUILayout.HelpBox("Enabling direct downsampling may introduce jittering. It should only be enabled on low end hardwares.", MessageType.Info);
bloomDeluxe.m_DirectUpsample = EditorGUILayout.Toggle("Direct Upsampling", bloomDeluxe.m_DirectUpsample);
GUILayout.Space(10.0f);
}
GUILayout.EndVertical();
// LENS DUST
GUILayout.BeginVertical("Box");
bloomDeluxe.m_UiShowLensDirt = UBHelper.GroupHeader("Lens Dirt", bloomDeluxe.m_UiShowLensDirt);
if (bloomDeluxe.m_UiShowLensDirt)
{
bool lastUseLensDust = bloomDeluxe.m_UseLensDust;
bloomDeluxe.m_UseLensDust = EditorGUILayout.Toggle("Use Lens Dirt", bloomDeluxe.m_UseLensDust);
if (bloomDeluxe.m_UseLensDust)
{
bloomDeluxe.m_DustTexture = (Texture2D)EditorGUILayout.ObjectField(" Dirt Texture", bloomDeluxe.m_DustTexture, typeof(Texture2D), false);
bloomDeluxe.m_DustIntensity = DoSlider(" Dirtiness", bloomDeluxe.m_DustIntensity, 0.0f, 10.0f);
bloomDeluxe.m_DirtLightIntensity = DoSlider(" Dirt Light Intensity", bloomDeluxe.m_DirtLightIntensity, 0.0f, 30.0f);
}
if (lastUseLensDust != bloomDeluxe.m_UseLensDust)
bloomDeluxe.ForceShadersReload();
GUILayout.Space(10.0f);
}
GUILayout.EndVertical();
// LENS FLARE
GUILayout.BeginVertical("Box");
bloomDeluxe.m_UiShowLensFlare = UBHelper.GroupHeader("Lens Flare (Bokeh & Ghost)", bloomDeluxe.m_UiShowLensFlare);
if (bloomDeluxe.m_UiShowLensFlare)
{
bool lastUseLensFlare = bloomDeluxe.m_UseLensFlare;
bloomDeluxe.m_UseLensFlare = EditorGUILayout.Toggle("Use Lens Flare", bloomDeluxe.m_UseLensFlare);
if (bloomDeluxe.m_UseLensFlare)
{
UltimateBloom.FlarePresets preset = (UltimateBloom.FlarePresets)EditorGUILayout.EnumPopup("Flare Preset", UltimateBloom.FlarePresets.ChoosePreset);
SetFlarePreset(preset, bloomDeluxe);
bloomDeluxe.m_FlareRendering = (UltimateBloom.FlareRendering)EditorGUILayout.EnumPopup(" Flare Rendering", bloomDeluxe.m_FlareRendering);
if (bloomDeluxe.m_FlareRendering != UltimateBloom.FlareRendering.Sharp)
{
bloomDeluxe.m_FlareBlurQuality = (UltimateBloom.FlareBlurQuality)EditorGUILayout.EnumPopup(" Blur Quality", bloomDeluxe.m_FlareBlurQuality);
}
UltimateBloom.FlareType lastFareType = bloomDeluxe.m_FlareType;
bloomDeluxe.m_FlareType = (UltimateBloom.FlareType)EditorGUILayout.EnumPopup(" Flare Duplication", bloomDeluxe.m_FlareType);
if (lastFareType != bloomDeluxe.m_FlareType)
bloomDeluxe.ForceShadersReload();
bloomDeluxe.m_FlareIntensity = DoSlider(" Flare Intensity", bloomDeluxe.m_FlareIntensity, 0.0f, 30.0f);
bloomDeluxe.m_FlareTreshold = DoSlider(" Threshold", bloomDeluxe.m_FlareTreshold, 0.0f, 5.0f);
bloomDeluxe.m_FlareGlobalScale = DoSlider(" Global Scale", bloomDeluxe.m_FlareGlobalScale, 0.1f, 5.0f);
bloomDeluxe.m_FlareScales = EditorGUILayout.Vector4Field(" Flare Scales Far", bloomDeluxe.m_FlareScales);
if (bloomDeluxe.m_FlareType == UltimateBloom.FlareType.Double)
bloomDeluxe.m_FlareScalesNear = EditorGUILayout.Vector4Field(" Flare Scales Near", bloomDeluxe.m_FlareScalesNear);
Vector4 tmp = bloomDeluxe.m_FlareScales;
float maxFlareScale = 12.0f;
bloomDeluxe.m_FlareScales = new Vector4(Mathf.Clamp(tmp.x, 0, maxFlareScale), Mathf.Clamp(tmp.y, 0, maxFlareScale), Mathf.Clamp(tmp.z, 0, maxFlareScale), Mathf.Clamp(tmp.w, 0, maxFlareScale));
tmp = bloomDeluxe.m_FlareScalesNear;
bloomDeluxe.m_FlareScalesNear = new Vector4(Mathf.Clamp(tmp.x, 0, maxFlareScale), Mathf.Clamp(tmp.y, 0, maxFlareScale), Mathf.Clamp(tmp.z, 0, maxFlareScale), Mathf.Clamp(tmp.w, 0, maxFlareScale));
bloomDeluxe.m_FlareTint0 = EditorGUILayout.ColorField(" Flare Tint 0", bloomDeluxe.m_FlareTint0);
bloomDeluxe.m_FlareTint1 = EditorGUILayout.ColorField(" Flare Tint 1", bloomDeluxe.m_FlareTint1);
bloomDeluxe.m_FlareTint2 = EditorGUILayout.ColorField(" Flare Tint 2", bloomDeluxe.m_FlareTint2);
bloomDeluxe.m_FlareTint3 = EditorGUILayout.ColorField(" Flare Tint 3", bloomDeluxe.m_FlareTint3);
if (bloomDeluxe.m_FlareType == UltimateBloom.FlareType.Double)
{
bloomDeluxe.m_FlareTint4 = EditorGUILayout.ColorField(" Flare Tint 4", bloomDeluxe.m_FlareTint4);
bloomDeluxe.m_FlareTint5 = EditorGUILayout.ColorField(" Flare Tint 5", bloomDeluxe.m_FlareTint5);
bloomDeluxe.m_FlareTint6 = EditorGUILayout.ColorField(" Flare Tint 6", bloomDeluxe.m_FlareTint6);
bloomDeluxe.m_FlareTint7 = EditorGUILayout.ColorField(" Flare Tint 7", bloomDeluxe.m_FlareTint7);
}
bloomDeluxe.m_FlareMask = (Texture2D)EditorGUILayout.ObjectField(" Flare Mask", bloomDeluxe.m_FlareMask, typeof(Texture2D), false);
bloomDeluxe.m_UseBokehFlare = EditorGUILayout.Toggle("Use Bokeh Texture", bloomDeluxe.m_UseBokehFlare);
if (bloomDeluxe.m_UseBokehFlare)
{
bloomDeluxe.m_BokehFlareQuality = (UltimateBloom.BokehFlareQuality)EditorGUILayout.EnumPopup(" Bokeh Quality", bloomDeluxe.m_BokehFlareQuality);
bloomDeluxe.m_BokehScale = Mathf.Clamp(EditorGUILayout.FloatField(" Bokeh Scale", bloomDeluxe.m_BokehScale), 0.2f, 2.5f);
bloomDeluxe.m_FlareShape = (Texture2D)EditorGUILayout.ObjectField(" Bokeh Texture", bloomDeluxe.m_FlareShape, typeof(Texture2D), false);
}
}
if (lastUseLensFlare != bloomDeluxe.m_UseLensFlare)
bloomDeluxe.ForceShadersReload();
GUILayout.Space(10.0f);
}
GUILayout.EndVertical();
// Anamorphic lens flare
GUILayout.BeginVertical("Box");
bloomDeluxe.m_UiShowAnamorphic = UBHelper.GroupHeader("Anamorphic Lens Flare", bloomDeluxe.m_UiShowAnamorphic);
if (bloomDeluxe.m_UiShowAnamorphic)
{
bool lastUseAnamorphic = bloomDeluxe.m_UseAnamorphicFlare;
bloomDeluxe.m_UseAnamorphicFlare = EditorGUILayout.Toggle("Use Anamorphic Lens Flare", bloomDeluxe.m_UseAnamorphicFlare);
if (bloomDeluxe.m_UseAnamorphicFlare)
{
bloomDeluxe.m_AnamorphicDownscaleCount = Mathf.Clamp(EditorGUILayout.IntField(" Layers (Downscale Count)", bloomDeluxe.m_AnamorphicDownscaleCount), 1, 6);
bloomDeluxe.m_AnamorphicFlareIntensity = DoSlider(" Intensity", bloomDeluxe.m_AnamorphicFlareIntensity, 0.0f, 5.0f);
//bloomDeluxe.m_AnamorphicFlareTreshold = DoSlider(" Treshold", bloomDeluxe.m_AnamorphicFlareTreshold, 0.0f, 5.0f);
bloomDeluxe.m_AnamorphicScale = DoSlider(" Scale", bloomDeluxe.m_AnamorphicScale, 0.0f, 6.0f);
bloomDeluxe.m_AnamorphicBlurPass = Mathf.Clamp(EditorGUILayout.IntField(" Blur Pass", bloomDeluxe.m_AnamorphicBlurPass), 1, 6);
bloomDeluxe.m_AnamorphicSmallVerticalBlur = EditorGUILayout.Toggle(" Anti-jitter Pass", bloomDeluxe.m_AnamorphicSmallVerticalBlur);
bloomDeluxe.m_AnamorphicDirection = (UltimateBloom.AnamorphicDirection)EditorGUILayout.EnumPopup(" Direction", bloomDeluxe.m_AnamorphicDirection);
}
if (lastUseAnamorphic != bloomDeluxe.m_UseAnamorphicFlare)
bloomDeluxe.ForceShadersReload();
if (bloomDeluxe.m_UseAnamorphicFlare)
{
if (GUILayout.Button((bloomDeluxe.m_UiShowAnamorphicBloomScales ? "Hide Layers" : "Show Layers") + "[" + bloomDeluxe.m_AnamorphicDownscaleCount + "]"))
bloomDeluxe.m_UiShowAnamorphicBloomScales = !bloomDeluxe.m_UiShowAnamorphicBloomScales;
if (bloomDeluxe.m_UiShowAnamorphicBloomScales)
{
for (int i = 0; i < bloomDeluxe.m_AnamorphicDownscaleCount; ++i)
{
GUILayout.BeginVertical(i % 2 == 0 ? m_Background3 : m_Background1);
int idx = i + 1;
bloomDeluxe.m_AnamorphicBloomUsages[i] = EditorGUILayout.Toggle(" Layer " + idx + " Enabled", bloomDeluxe.m_AnamorphicBloomUsages[i]);
bloomDeluxe.m_AnamorphicBloomIntensities[i] = DoSlider(" Layer " + idx + " Intensity", bloomDeluxe.m_AnamorphicBloomIntensities[i], 0.0f, 5.0f);
bloomDeluxe.m_AnamorphicBloomColors[i] = EditorGUILayout.ColorField(" Layer " + idx + " Tint", bloomDeluxe.m_AnamorphicBloomColors[i]);
GUILayout.EndVertical();
}
}
}
GUILayout.Space(10.0f);
}
GUILayout.EndVertical();
// Star lens flare
GUILayout.BeginVertical("Box");
bloomDeluxe.m_UiShowStar = UBHelper.GroupHeader("Star Lens Flare", bloomDeluxe.m_UiShowStar);
if (bloomDeluxe.m_UiShowStar)
{
bool lastUseStar = bloomDeluxe.m_UseStarFlare;
bloomDeluxe.m_UseStarFlare = EditorGUILayout.Toggle("Use Star Lens Flare", bloomDeluxe.m_UseStarFlare);
if (bloomDeluxe.m_UseStarFlare)
{
bloomDeluxe.m_StarDownscaleCount = Mathf.Clamp(EditorGUILayout.IntField(" Layers (Downscale Count)", bloomDeluxe.m_StarDownscaleCount), 1, 6);
bloomDeluxe.m_StarFlareIntensity = DoSlider(" Intensity", bloomDeluxe.m_StarFlareIntensity, 0.0f, 5.0f);
//bloomDeluxe.m_StarFlareTreshol = DoSlider(" Treshold", bloomDeluxe.m_StarFlareTreshol, 0.0f, 5.0f);
bloomDeluxe.m_StarScale = DoSlider(" Scale", bloomDeluxe.m_StarScale, 0.0f, 5.0f);
bloomDeluxe.m_StarBlurPass = Mathf.Clamp(EditorGUILayout.IntField(" Blur Pass", bloomDeluxe.m_StarBlurPass), 1, 4);
}
if (lastUseStar != bloomDeluxe.m_UseStarFlare)
bloomDeluxe.ForceShadersReload();
if (bloomDeluxe.m_UseStarFlare)
{
if (GUILayout.Button((bloomDeluxe.m_UiShowStarBloomScales ? "Hide Layers" : "Show Layers") + "[" + bloomDeluxe.m_StarDownscaleCount + "]"))
bloomDeluxe.m_UiShowStarBloomScales = !bloomDeluxe.m_UiShowStarBloomScales;
if (bloomDeluxe.m_UiShowStarBloomScales)
{
for (int i = 0; i < bloomDeluxe.m_StarDownscaleCount; ++i)
{
GUILayout.BeginVertical(i % 2 == 0 ? m_Background3 : m_Background1);
int idx = i + 1;
bloomDeluxe.m_StarBloomUsages[i] = EditorGUILayout.Toggle(" Layer " + idx + " Enabled", bloomDeluxe.m_StarBloomUsages[i]);
bloomDeluxe.m_StarBloomIntensities[i] = DoSlider(" Layer " + idx + " Intensity", bloomDeluxe.m_StarBloomIntensities[i], 0.0f, 5.0f);
bloomDeluxe.m_StarBloomColors[i] = EditorGUILayout.ColorField(" Layer " + idx + " Tint", bloomDeluxe.m_StarBloomColors[i]);
GUILayout.EndVertical();
}
}
}
}
GUILayout.EndVertical();
if (GUI.changed)
{
EditorUtility.SetDirty(target);
}
}
[MenuItem("Component/UltimateBloom/Add to selected camera")]
public static void AddPreset()
{
UltimateBloom ub = GetUltimateBloomObject();
if (ub == null)
return;
}
private static UltimateBloom GetUltimateBloomObject()
{
GameObject obj = Selection.activeGameObject;
if (obj == null)
return null;
if (obj.GetComponent<Camera>() == null)
return null;
return obj.AddComponent<UltimateBloom>();
}
float DoSlider(string label, float value, float min, float max)
{
float v = value;
EditorGUILayout.BeginHorizontal();
v = Mathf.Clamp(EditorGUILayout.FloatField(label, v, GUILayout.ExpandWidth(false)), min, max);
v = GUILayout.HorizontalSlider(v, min, max);
EditorGUILayout.EndHorizontal();
return v;
}
void SetFlarePreset(UltimateBloom.FlarePresets preset, UltimateBloom ub)
{
if (preset == UltimateBloom.FlarePresets.ChoosePreset)
return;
if (preset == UltimateBloom.FlarePresets.Bokeh2 || preset == UltimateBloom.FlarePresets.Ghost2)
{
ub.m_FlareTint0 = new Color(78 / 255.0f, 69 / 255.0f, 149.0f / 255.0f);
ub.m_FlareTint1 = new Color(36 / 255.0f, 51 / 255.0f, 141 / 255.0f);
ub.m_FlareTint2 = new Color(29 / 255.0f, 41 / 255.0f, 105 / 255.0f);
ub.m_FlareTint3 = new Color(17 / 255.0f, 22 / 255.0f, 107 / 255.0f);
ub.m_FlareTint4 = new Color(78 / 255.0f, 69 / 255.0f, 149.0f / 255.0f);
ub.m_FlareTint5 = new Color(36 / 255.0f, 51 / 255.0f, 141 / 255.0f);
ub.m_FlareTint6 = new Color(29 / 255.0f, 41 / 255.0f, 105 / 255.0f);
ub.m_FlareTint7 = new Color(17 / 255.0f, 22 / 255.0f, 107 / 255.0f);
}
else if (preset == UltimateBloom.FlarePresets.Bokeh3 || preset == UltimateBloom.FlarePresets.Ghost3)
{
ub.m_FlareTint0 = new Color(255 / 255.0f, 135 / 255.0f, 2/ 255.0f);
ub.m_FlareTint1 = new Color(255 / 255.0f, 96 / 255.0f, 1 / 255.0f);
ub.m_FlareTint2 = new Color(255 / 255.0f, 60 / 255.0f, 1 / 255.0f);
ub.m_FlareTint3 = new Color(255 / 255.0f, 12 / 255.0f, 0 / 255.0f);
ub.m_FlareTint4 = new Color(255 / 255.0f, 184 / 255.0f, 3 / 255.0f);
ub.m_FlareTint5 = new Color(255 / 255.0f, 135 / 255.0f, 2 / 255.0f);
ub.m_FlareTint6 = new Color(255 / 255.0f, 135 / 255.0f, 2 / 255.0f);
ub.m_FlareTint7 = new Color(255 / 255.0f, 96 / 255.0f, 0 / 255.0f);
}
else
{
ub.m_FlareTint0 = new Color(137 / 255.0f, 82 / 255.0f, 0 / 255.0f);
ub.m_FlareTint1 = new Color(0 / 255.0f, 63 / 255.0f, 126 / 255.0f);
ub.m_FlareTint2 = new Color(72 / 255.0f, 151 / 255.0f, 0 / 255.0f);
ub.m_FlareTint3 = new Color(114 / 255.0f, 35 / 255.0f, 0 / 255.0f);
ub.m_FlareTint4 = new Color(122 / 255.0f, 88 / 255.0f, 0 / 255.0f);
ub.m_FlareTint5 = new Color(137 / 255.0f, 71 / 255.0f, 0 / 255.0f);
ub.m_FlareTint6 = new Color(97 / 255.0f, 139 / 255.0f, 0 / 255.0f);
ub.m_FlareTint7 = new Color(40 / 255.0f, 142 / 255.0f, 0 / 255.0f);
}
ub.m_FlareIntensity = 1.0f;
ub.m_FlareTreshold = 0.8f;
if (preset == UltimateBloom.FlarePresets.Bokeh1 || preset == UltimateBloom.FlarePresets.Bokeh2 || preset == UltimateBloom.FlarePresets.Bokeh3)
{
ub.m_FlareScales = new Vector4(5.77f, 2.5f, 1.32f, 1.12f);
ub.m_FlareScalesNear = new Vector4(12, 7.37f, 5.3f, 4.14f);
ub.m_FlareRendering = UltimateBloom.FlareRendering.Sharp;
ub.m_UseBokehFlare = true;
}
else
{
ub.m_FlareScales = new Vector4(1.0f, 0.6f, 0.5f, 0.4f);
ub.m_FlareScalesNear = new Vector4(1.0f, 0.8f, 0.6f, 0.5f);
ub.m_FlareBlurQuality = UltimateBloom.FlareBlurQuality.High;
ub.m_FlareRendering = UltimateBloom.FlareRendering.Blurred;
ub.m_UseBokehFlare = false;
if (preset == UltimateBloom.FlarePresets.GhostFast)
ub.m_FlareBlurQuality = UltimateBloom.FlareBlurQuality.Fast;
}
}
void ChangeQualityPreset(UltimateBloom.BloomQualityPreset newPreset)
{
}
}