mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 07:18:00 +01:00
71 lines
2.5 KiB
C#
71 lines
2.5 KiB
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace UnityStandardAssets.CinematicEffects
|
|
{
|
|
public partial class AmbientOcclusion : MonoBehaviour
|
|
{
|
|
/// Values for Settings.sampleCount, determining the number of sample points.
|
|
public enum SampleCount
|
|
{
|
|
Lowest, Low, Medium, High, Variable
|
|
}
|
|
|
|
/// Class used for storing settings of AmbientOcclusion.
|
|
[Serializable]
|
|
public class Settings
|
|
{
|
|
/// Degree of darkness produced by the effect.
|
|
[SerializeField, Range(0, 4)]
|
|
[Tooltip("Degree of darkness produced by the effect.")]
|
|
public float intensity;
|
|
|
|
/// Radius of sample points, which affects extent of darkened areas.
|
|
[SerializeField]
|
|
[Tooltip("Radius of sample points, which affects extent of darkened areas.")]
|
|
public float radius;
|
|
|
|
/// Number of sample points, which affects quality and performance.
|
|
[SerializeField]
|
|
[Tooltip("Number of sample points, which affects quality and performance.")]
|
|
public SampleCount sampleCount;
|
|
|
|
/// Determines the sample count when SampleCount.Variable is used.
|
|
[SerializeField]
|
|
[Tooltip("Determines the sample count when SampleCount.Variable is used.")]
|
|
public int sampleCountValue;
|
|
|
|
/// Halves the resolution of the effect to increase performance.
|
|
[SerializeField]
|
|
[Tooltip("Halves the resolution of the effect to increase performance.")]
|
|
public bool downsampling;
|
|
|
|
/// Enables the ambient-only mode in that the effect only affects
|
|
/// ambient lighting. This mode is only available with deferred
|
|
/// shading and HDR rendering.
|
|
[SerializeField]
|
|
[Tooltip("If checked, the effect only affects ambient lighting.")]
|
|
public bool ambientOnly;
|
|
|
|
[SerializeField]
|
|
public bool debug;
|
|
|
|
/// Returns the default settings.
|
|
public static Settings defaultSettings
|
|
{
|
|
get
|
|
{
|
|
return new Settings
|
|
{
|
|
intensity = 1,
|
|
radius = 0.3f,
|
|
sampleCount = SampleCount.Medium,
|
|
sampleCountValue = 24,
|
|
downsampling = false,
|
|
ambientOnly = false
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|