mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 07:18:00 +01:00
66 lines
2.5 KiB
Text
66 lines
2.5 KiB
Text
// Put the following line to 0 or comment it to disable vignette weighting
|
|
#define USE_VIGNETTE_WEIGHTING 1
|
|
|
|
#include "Common.cginc"
|
|
#include "EyeAdaptation.cginc"
|
|
|
|
RWStructuredBuffer<uint> _Histogram;
|
|
Texture2D<float4> _Source;
|
|
|
|
CBUFFER_START(Params)
|
|
float4 _ScaleOffsetRes; // x: scale, y: offset, z: width, w: height
|
|
CBUFFER_END
|
|
|
|
groupshared uint gs_histogram[HISTOGRAM_BINS];
|
|
|
|
#pragma kernel KEyeHistogram
|
|
[numthreads(HISTOGRAM_THREAD_X,HISTOGRAM_THREAD_Y,1)]
|
|
void KEyeHistogram(uint2 dispatchThreadId : SV_DispatchThreadID, uint2 groupThreadId : SV_GroupThreadID)
|
|
{
|
|
// Pretty straightforward implementation of histogram gathering using atomic ops.
|
|
// I tried a few methods (no atomic ops / heavy LDS leveraging) but this one turned out to be
|
|
// the fastest on desktop (Nvidia - Kepler/Maxwell) and PS4. Still need to try it on GCN/desktop
|
|
// but considering it runs very fast on PS4 we can expect it to run well (?).
|
|
|
|
const uint localThreadId = groupThreadId.y * HISTOGRAM_THREAD_X + groupThreadId.x;
|
|
|
|
// Clears the shared memory
|
|
if (localThreadId < HISTOGRAM_BINS)
|
|
gs_histogram[localThreadId] = 0u;
|
|
|
|
GroupMemoryBarrierWithGroupSync();
|
|
|
|
// Gather local group histogram
|
|
if (dispatchThreadId.x < (uint)_ScaleOffsetRes.z && dispatchThreadId.y < (uint)_ScaleOffsetRes.w)
|
|
{
|
|
#if USE_VIGNETTE_WEIGHTING
|
|
// Vignette weighting to put more focus on what's in the center of the screen
|
|
float2 uv01 = float2(dispatchThreadId) / float2(_ScaleOffsetRes.z, _ScaleOffsetRes.w);
|
|
float2 d = abs(uv01 - (0.5).xx);
|
|
float vfactor = Pow2(saturate(1.0 - dot(d, d)));
|
|
uint weight = (uint)(64.0 * vfactor);
|
|
#else
|
|
uint weight = 1u;
|
|
#endif
|
|
|
|
float3 color = _Source[dispatchThreadId].xyz;
|
|
float luminance = Max3(color); // Looks more natural than using a Rec.709 luminance for some reason
|
|
float logLuminance = GetHistogramBinFromLuminance(luminance, _ScaleOffsetRes.xy);
|
|
uint idx = (uint)(logLuminance * (HISTOGRAM_BINS - 1u));
|
|
InterlockedAdd(gs_histogram[idx], weight);
|
|
}
|
|
|
|
GroupMemoryBarrierWithGroupSync();
|
|
|
|
// Merge everything
|
|
if (localThreadId < HISTOGRAM_BINS)
|
|
InterlockedAdd(_Histogram[localThreadId], gs_histogram[localThreadId]);
|
|
}
|
|
|
|
#pragma kernel KEyeHistogramClear
|
|
[numthreads(HISTOGRAM_THREAD_X, 1, 1)]
|
|
void KEyeHistogramClear(uint dispatchThreadId : SV_DispatchThreadID)
|
|
{
|
|
if (dispatchThreadId < HISTOGRAM_BINS)
|
|
_Histogram[dispatchThreadId] = 0u;
|
|
}
|