mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 00:48:00 +01:00
58 lines
990 B
Text
58 lines
990 B
Text
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Shader "Hidden/MotionBlurClear"
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{
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Properties { }
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SubShader {
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Pass {
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//ZTest LEqual
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ZTest Always // lame depth test
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ZWrite Off // lame depth test
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct vs_input {
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float4 vertex : POSITION;
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};
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struct ps_input {
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float4 pos : SV_POSITION;
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float4 screen : TEXCOORD0;
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};
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sampler2D_float _CameraDepthTexture;
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ps_input vert (vs_input v)
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{
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ps_input o;
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o.pos = UnityObjectToClipPos(v.vertex);
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o.screen = ComputeScreenPos(o.pos);
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COMPUTE_EYEDEPTH(o.screen.z);
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return o;
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}
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float4 frag (ps_input i) : SV_Target
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{
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// superlame: manual depth test needed as we can't bind depth, FIXME for 4.x
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// alternatively implement SM > 3 version where we write out custom depth
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float d = SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.screen));
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d = LinearEyeDepth(d);
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clip(d - i.screen.z + 1e-2f);
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return float4(0, 0, 0, 0);
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}
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ENDCG
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}
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}
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Fallback Off
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}
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