FiE-Game/Assets/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
2023-07-25 00:52:50 +05:00

36 lines
584 B
Text

// Outputs luminance (grayscale) of the input image _MainTex
Shader "Hidden/Contrast Stretch Luminance" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
}
Category {
SubShader {
Pass {
ZTest Always Cull Off ZWrite Off
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
uniform sampler2D _MainTex;
half4 _MainTex_ST;
float4 frag (v2f_img i) : SV_Target
{
float4 col = tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv, _MainTex_ST));
col.rgb = Luminance(col.rgb) * (1+col.a*2);
return col;
}
ENDCG
}
}
}
Fallback off
}