FiE-Game/Assets/Standard Assets/Editor/ImageEffects/TonemappingEditor.cs
2023-07-25 00:52:50 +05:00

85 lines
4.5 KiB
C#

using System;
using UnityEditor;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[CustomEditor (typeof(Tonemapping))]
class TonemappingEditor : Editor
{
SerializedObject serObj;
SerializedProperty type;
// CURVE specific parameter
SerializedProperty remapCurve;
SerializedProperty exposureAdjustment;
// REINHARD specific parameter
SerializedProperty middleGrey;
SerializedProperty white;
SerializedProperty adaptionSpeed;
SerializedProperty adaptiveTextureSize;
void OnEnable () {
serObj = new SerializedObject (target);
type = serObj.FindProperty ("type");
remapCurve = serObj.FindProperty ("remapCurve");
exposureAdjustment = serObj.FindProperty ("exposureAdjustment");
middleGrey = serObj.FindProperty ("middleGrey");
white = serObj.FindProperty ("white");
adaptionSpeed = serObj.FindProperty ("adaptionSpeed");
adaptiveTextureSize = serObj.FindProperty("adaptiveTextureSize");
}
public override void OnInspectorGUI () {
serObj.Update ();
GUILayout.Label("Mapping HDR to LDR ranges since 1982", EditorStyles.miniLabel);
Camera cam = (target as Tonemapping).GetComponent<Camera>();
if (cam != null) {
#if UNITY_5_6_OR_NEWER
if (!cam.allowHDR) {
#else
if (!cam.hdr) {
#endif
EditorGUILayout.HelpBox("The camera is not HDR enabled. This will likely break the Tonemapper.", MessageType.Warning);
}
else if (!(target as Tonemapping).validRenderTextureFormat) {
EditorGUILayout.HelpBox("The input to Tonemapper is not in HDR. Make sure that all effects prior to this are executed in HDR.", MessageType.Warning);
}
}
EditorGUILayout.PropertyField (type, new GUIContent ("Technique"));
if (type.enumValueIndex == (int) Tonemapping.TonemapperType.UserCurve) {
EditorGUILayout.PropertyField (remapCurve, new GUIContent ("Remap curve", "Specify the mapping of luminances yourself"));
} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.SimpleReinhard) {
EditorGUILayout.PropertyField (exposureAdjustment, new GUIContent ("Exposure", "Exposure adjustment"));
} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.Hable) {
EditorGUILayout.PropertyField (exposureAdjustment, new GUIContent ("Exposure", "Exposure adjustment"));
} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.Photographic) {
EditorGUILayout.PropertyField (exposureAdjustment, new GUIContent ("Exposure", "Exposure adjustment"));
} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.OptimizedHejiDawson) {
EditorGUILayout.PropertyField (exposureAdjustment, new GUIContent ("Exposure", "Exposure adjustment"));
} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.AdaptiveReinhard) {
EditorGUILayout.PropertyField (middleGrey, new GUIContent ("Middle grey", "Middle grey defines the average luminance thus brightening or darkening the entire image."));
EditorGUILayout.PropertyField (white, new GUIContent ("White", "Smallest luminance value that will be mapped to white"));
EditorGUILayout.PropertyField (adaptionSpeed, new GUIContent ("Adaption Speed", "Speed modifier for the automatic adaption"));
EditorGUILayout.PropertyField (adaptiveTextureSize, new GUIContent ("Texture size", "Defines the amount of downsamples needed."));
} else if (type.enumValueIndex == (int) Tonemapping.TonemapperType.AdaptiveReinhardAutoWhite) {
EditorGUILayout.PropertyField (middleGrey, new GUIContent ("Middle grey", "Middle grey defines the average luminance thus brightening or darkening the entire image."));
EditorGUILayout.PropertyField (adaptionSpeed, new GUIContent ("Adaption Speed", "Speed modifier for the automatic adaption"));
EditorGUILayout.PropertyField (adaptiveTextureSize, new GUIContent ("Texture size", "Defines the amount of downsamples needed."));
}
GUILayout.Label("All following effects will use LDR color buffers", EditorStyles.miniBoldLabel);
serObj.ApplyModifiedProperties();
}
}
}