mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 07:47:59 +01:00
60 lines
2.2 KiB
C#
60 lines
2.2 KiB
C#
using System;
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using UnityEditor;
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using UnityEditor.AnimatedValues;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[CustomEditor(typeof(CreaseShading))]
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class CreaseShadingEditor : Editor {
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SerializedObject serObj;
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SerializedProperty m_intensity;
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SerializedProperty m_softness;
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SerializedProperty m_spread;
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AnimBool m_showSoftnessWarning = new AnimBool();
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AnimBool m_showSpreadWarning = new AnimBool();
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private bool softnessWarningValue { get { return m_softness.intValue > 4; } }
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private bool spreadWarningValue { get { return m_spread.floatValue > 4; } }
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void OnEnable () {
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serObj = new SerializedObject (target);
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m_intensity = serObj.FindProperty("intensity");
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m_softness = serObj.FindProperty("softness");
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m_spread = serObj.FindProperty("spread");
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m_showSoftnessWarning.valueChanged.AddListener(Repaint);
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m_showSpreadWarning.valueChanged.AddListener(Repaint);
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m_showSoftnessWarning.value = softnessWarningValue;
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m_showSpreadWarning.value = spreadWarningValue;
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}
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public override void OnInspectorGUI () {
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serObj.Update ();
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EditorGUILayout.Slider(m_intensity, -5.0f, 5.0f, new GUIContent("Intensity"));
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EditorGUILayout.IntSlider(m_softness, 0, 15, new GUIContent("Softness"));
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m_showSoftnessWarning.target = softnessWarningValue;
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if (EditorGUILayout.BeginFadeGroup(m_showSoftnessWarning.faded))
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{
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EditorGUILayout.HelpBox("High Softness value might reduce performance.", MessageType.Warning, false);
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}
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EditorGUILayout.EndFadeGroup();
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EditorGUILayout.Slider(m_spread, 0.0f, 50.0f, new GUIContent("Spread"));
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m_showSpreadWarning.target = spreadWarningValue;
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if (EditorGUILayout.BeginFadeGroup(m_showSpreadWarning.faded))
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{
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EditorGUILayout.HelpBox("High Spread value might introduce visual artifacts.", MessageType.Warning, false);
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}
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EditorGUILayout.EndFadeGroup();
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serObj.ApplyModifiedProperties ();
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}
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}
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}
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