FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.Applejack/FieEmitObjectApplejackCharge.cs

52 lines
1.4 KiB
C#

using Fie.Manager;
using Fie.Object;
using UnityEngine;
namespace Fie.Ponies.Applejack
{
[FiePrefabInfo("Prefabs/Applejack/Power/ApplejackCharge")]
public class FieEmitObjectApplejackCharge : FieEmittableObjectBase
{
[SerializeField]
private float APPLEJACK_CHARGE_DURATION = 0.3f;
[SerializeField]
private float APPLEJACK_CHARGE_DAMAGE_DURATION = 0.2f;
private float _lifeTimeCount;
private bool _isEndUpdate;
public void Update()
{
if (!_isEndUpdate)
{
_lifeTimeCount += Time.deltaTime;
if (_lifeTimeCount >= APPLEJACK_CHARGE_DURATION)
{
_isEndUpdate = true;
destoryEmitObject();
}
if (initTransform != null)
{
base.transform.position = initTransform.position;
}
base.transform.rotation = Quaternion.LookRotation(directionalVec);
}
}
private void OnTriggerEnter(Collider collider)
{
if (!_isEndUpdate && !(_lifeTimeCount > APPLEJACK_CHARGE_DAMAGE_DURATION) && collider.gameObject.tag == getHostileTagString())
{
FieGameCharacter x = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
if (x != null)
{
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectApplejackHitEffectSmall>(base.transform, collider.ClosestPointOnBounds(base.transform.position));
destoryEmitObject(APPLEJACK_CHARGE_DURATION - _lifeTimeCount);
_isEndUpdate = true;
}
}
}
}
}