mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 23:37:59 +01:00
126 lines
1.8 KiB
C#
126 lines
1.8 KiB
C#
using UnityEngine;
|
|
|
|
namespace Fie.Object
|
|
{
|
|
public sealed class FieStatusEffectsBuffAndDebuffToAttack : FieStatusEffectsBase
|
|
{
|
|
[SerializeField]
|
|
private int _skillID = -1;
|
|
|
|
[SerializeField]
|
|
private int _abilityID = -1;
|
|
|
|
[SerializeField]
|
|
private float _magni;
|
|
|
|
[SerializeField]
|
|
private bool _isEnableStack;
|
|
|
|
public bool isActive
|
|
{
|
|
get
|
|
{
|
|
return _isActive;
|
|
}
|
|
set
|
|
{
|
|
_isActive = value;
|
|
if (_entity != null)
|
|
{
|
|
_entity.isActive = _isActive;
|
|
}
|
|
}
|
|
}
|
|
|
|
public float duration
|
|
{
|
|
get
|
|
{
|
|
return _duration;
|
|
}
|
|
set
|
|
{
|
|
_duration = value;
|
|
if (_entity != null)
|
|
{
|
|
_entity.duration = _duration;
|
|
}
|
|
}
|
|
}
|
|
|
|
public int skillID
|
|
{
|
|
get
|
|
{
|
|
return _skillID;
|
|
}
|
|
set
|
|
{
|
|
_skillID = value;
|
|
if (_entity != null)
|
|
{
|
|
(_entity as FieStatusEffectsBuffAndDebuffToAttackEntity).skillID = _skillID;
|
|
}
|
|
}
|
|
}
|
|
|
|
public int abilityID
|
|
{
|
|
get
|
|
{
|
|
return _abilityID;
|
|
}
|
|
set
|
|
{
|
|
_abilityID = value;
|
|
if (_entity != null)
|
|
{
|
|
(_entity as FieStatusEffectsBuffAndDebuffToAttackEntity).abilityID = _abilityID;
|
|
}
|
|
}
|
|
}
|
|
|
|
public float magni
|
|
{
|
|
get
|
|
{
|
|
return _magni;
|
|
}
|
|
set
|
|
{
|
|
_magni = value;
|
|
if (_entity != null)
|
|
{
|
|
(_entity as FieStatusEffectsBuffAndDebuffToAttackEntity).magni = _magni;
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool isEnableStack
|
|
{
|
|
get
|
|
{
|
|
return _isEnableStack;
|
|
}
|
|
set
|
|
{
|
|
_isEnableStack = value;
|
|
if (_entity != null)
|
|
{
|
|
(_entity as FieStatusEffectsBuffAndDebuffToAttackEntity).isEnableStack = _isEnableStack;
|
|
}
|
|
}
|
|
}
|
|
|
|
public new void Awake()
|
|
{
|
|
_entity = new FieStatusEffectsBuffAndDebuffToAttackEntity();
|
|
base.Awake();
|
|
}
|
|
|
|
public override FieStatusEffectEntityBase GetStatusEffectEntity()
|
|
{
|
|
return _entity;
|
|
}
|
|
}
|
|
}
|