mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 07:47:59 +01:00
74 lines
2.3 KiB
C#
74 lines
2.3 KiB
C#
using ParticlePlayground;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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public class FieQueenChrysalisEffectManager : MonoBehaviour
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{
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public FieQueenChrysalis _chrysalis;
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public PlaygroundParticlesC _teleportEffect;
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public PlaygroundParticlesC _teleportEndEffect;
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public PKFxFX _teleportingEffect;
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public Transform _submeshTransform;
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public AudioSource _teleportSoundEffect;
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private bool _isTeleporting;
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private WorldObject _worldObject;
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private void Start()
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{
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_worldObject = PlaygroundParticlesC.NewWorldObject(_submeshTransform);
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}
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private void Update()
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{
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if (_chrysalis.getStateMachine().nowStateType() == typeof(FieStateMachineQueenChrysalisTeleportation))
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{
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if (!_isTeleporting)
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{
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_teleportEndEffect.worldObject = null;
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_teleportEndEffect.Emit(setEmission: false);
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PlaygroundParticlesC.SetParticleTimeNow(_teleportEffect);
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_teleportEffect.worldObject = _worldObject;
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_teleportEffect.source = SOURCEC.WorldObject;
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_teleportEffect.Emit(setEmission: true);
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_chrysalis.submeshObject.enabled = false;
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_isTeleporting = true;
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_teleportSoundEffect.Play();
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_teleportingEffect.StopEffect();
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_teleportingEffect.StartEffect();
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}
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}
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else if (_isTeleporting)
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{
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_teleportEffect.Emit(setEmission: false);
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_chrysalis.submeshObject.enabled = true;
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PlaygroundParticlesC.SetParticleTimeNow(_teleportEndEffect);
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_teleportEndEffect.worldObject = _worldObject;
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_teleportEndEffect.source = SOURCEC.WorldObject;
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_teleportEndEffect.transform.position = _chrysalis.torsoTransform.position;
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Vector3 position = _teleportEndEffect.transform.position;
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float x = position.x + 0.3f;
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Vector3 position2 = _teleportEndEffect.transform.position;
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float y = position2.y + 0.3f;
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Vector3 position3 = _teleportEndEffect.transform.position;
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Vector3 vector = new Vector3(x, y, position3.z + 0.1f);
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Vector3 position4 = _teleportEndEffect.transform.position;
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float x2 = position4.x - 0.3f;
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Vector3 position5 = _teleportEndEffect.transform.position;
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float y2 = position5.y - 0.3f;
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Vector3 position6 = _teleportEndEffect.transform.position;
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Vector3 vector2 = new Vector3(x2, y2, position6.z - 0.1f);
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_teleportEndEffect.Emit(setEmission: true);
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_isTeleporting = false;
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_teleportingEffect.StopEffect();
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}
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}
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}
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}
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