FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/QueenChrysalis/FieEmitObjectQueenChrysalisReflectionEffect.cs

18 lines
512 B
C#

using Fie.Object;
using UnityEngine;
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
{
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisReflectEffect")]
public class FieEmitObjectQueenChrysalisReflectionEffect : FieEmittableObjectBase
{
[SerializeField]
private float reflectEffectDuration = 0.6f;
public override void awakeEmitObject()
{
base.transform.rotation = Quaternion.LookRotation(directionalVec);
destoryEmitObject(reflectEffectDuration);
}
}
}