mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 07:47:59 +01:00
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using Fie.Object;
|
|
|
|
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
|
{
|
|
public class FieChangelingAlphaAnimationContainer : FieEnemiesHoovesRacesAnimationContainer
|
|
{
|
|
public enum ChangelingAlphaAnimationList
|
|
{
|
|
SHOOT = 8,
|
|
SHOOT_CONCENTRATION,
|
|
MELEE,
|
|
BACK_STEP,
|
|
SHOUT,
|
|
CHARGE,
|
|
CHARGE_FINISH,
|
|
ZERO_DISTANCE_CHARGE,
|
|
ARRIVAL,
|
|
EMOTION_NORMAL,
|
|
MAX_CHANGELING_ALPHA_ANIMATION
|
|
}
|
|
|
|
public FieChangelingAlphaAnimationContainer()
|
|
{
|
|
addAnimationData(8, new FieSkeletonAnimationObject(0, "shoot"));
|
|
addAnimationData(9, new FieSkeletonAnimationObject(0, "shoot_concentration"));
|
|
addAnimationData(10, new FieSkeletonAnimationObject(0, "melee"));
|
|
addAnimationData(11, new FieSkeletonAnimationObject(0, "backstep"));
|
|
addAnimationData(12, new FieSkeletonAnimationObject(0, "shout"));
|
|
addAnimationData(13, new FieSkeletonAnimationObject(0, "charge"));
|
|
addAnimationData(14, new FieSkeletonAnimationObject(0, "charge_finish"));
|
|
addAnimationData(15, new FieSkeletonAnimationObject(0, "zero_distance_charge"));
|
|
addAnimationData(16, new FieSkeletonAnimationObject(0, "arrival"));
|
|
addAnimationData(17, new FieSkeletonAnimationObject(1, "emotion_normal"));
|
|
}
|
|
}
|
|
}
|