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34 lines
1 KiB
C#
34 lines
1 KiB
C#
using Fie.Object;
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namespace Fie.Enemies.HoovesRaces.Changeling
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{
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public class FieChangelingAnimationContainer : FieEnemiesHoovesRacesAnimationContainer
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{
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public enum ChangelingAnimationList
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{
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JUMP = 8,
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JUMP_LANDING,
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FALL,
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MELEE,
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SHOOT,
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BACK_STEP,
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VORTEX,
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ARRIVAL,
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EMOTION_NORMAL,
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MAX_CHANGELING_ANIMATION
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}
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public FieChangelingAnimationContainer()
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{
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addAnimationData(8, new FieSkeletonAnimationObject(0, "jump_idle"));
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addAnimationData(9, new FieSkeletonAnimationObject(0, "jump_end_shallow"));
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addAnimationData(10, new FieSkeletonAnimationObject(0, "fall"));
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addAnimationData(11, new FieSkeletonAnimationObject(0, "melee"));
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addAnimationData(12, new FieSkeletonAnimationObject(0, "shoot"));
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addAnimationData(13, new FieSkeletonAnimationObject(0, "backstep"));
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addAnimationData(14, new FieSkeletonAnimationObject(0, "vortex"));
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addAnimationData(15, new FieSkeletonAnimationObject(0, "arrival"));
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addAnimationData(16, new FieSkeletonAnimationObject(1, "emotion_normal"));
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}
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}
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}
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