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19 lines
612 B
C#
19 lines
612 B
C#
using UnityEngine;
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using System.Collections;
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[RequireComponent(typeof(InputToEvent))]
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public class PointedAtGameObjectInfo : MonoBehaviour
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{
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void OnGUI()
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{
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if (InputToEvent.goPointedAt != null)
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{
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PhotonView pv = InputToEvent.goPointedAt.GetPhotonView();
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if (pv != null)
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{
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GUI.Label(new Rect(Input.mousePosition.x + 5, Screen.height - Input.mousePosition.y - 15, 300, 30), string.Format("ViewID {0} {1}{2}", pv.viewID, (pv.isSceneView) ? "scene " : "", (pv.isMine) ? "mine" : "owner: " + pv.ownerId));
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}
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}
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}
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}
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