FiE-Game/Assets/Photon Unity Networking/UtilityScripts/PointedAtGameObjectInfo.cs
2023-07-19 18:11:02 +01:00

19 lines
612 B
C#

using UnityEngine;
using System.Collections;
[RequireComponent(typeof(InputToEvent))]
public class PointedAtGameObjectInfo : MonoBehaviour
{
void OnGUI()
{
if (InputToEvent.goPointedAt != null)
{
PhotonView pv = InputToEvent.goPointedAt.GetPhotonView();
if (pv != null)
{
GUI.Label(new Rect(Input.mousePosition.x + 5, Screen.height - Input.mousePosition.y - 15, 300, 30), string.Format("ViewID {0} {1}{2}", pv.viewID, (pv.isSceneView) ? "scene " : "", (pv.isMine) ? "mine" : "owner: " + pv.ownerId));
}
}
}
}