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https://github.com/FriendshipIsEpic/FiE-Game.git
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721 lines
17 KiB
Text
721 lines
17 KiB
Text
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second: 4
|
|
- first:
|
|
name: _TranslucencySuppressRealtimeShadows
|
|
second: 0.5
|
|
- first:
|
|
name: _UVSec
|
|
second: 0
|
|
- first:
|
|
name: _UVSecOcclusion
|
|
second: 0
|
|
- first:
|
|
name: _UVSecOcclusionLightmapPacked
|
|
second: 0
|
|
- first:
|
|
name: _UV_Clip
|
|
second: 0
|
|
- first:
|
|
name: _WetDroplets
|
|
second: 1
|
|
- first:
|
|
name: _WetRipples
|
|
second: 1
|
|
- first:
|
|
name: _Wetness
|
|
second: 1
|
|
- first:
|
|
name: _WetnessConst
|
|
second: 0
|
|
- first:
|
|
name: _WetnessConstFromGlobal
|
|
second: 0
|
|
- first:
|
|
name: _WetnessDarkening
|
|
second: 1.81
|
|
- first:
|
|
name: _WetnessEmissiveness
|
|
second: 486
|
|
- first:
|
|
name: _WetnessEmissivenessWrap
|
|
second: 1
|
|
- first:
|
|
name: _WetnessFlowGlobalTime
|
|
second: 1
|
|
- first:
|
|
name: _WetnessLevel
|
|
second: 0.36
|
|
- first:
|
|
name: _WetnessLevelFromGlobal
|
|
second: 0
|
|
- first:
|
|
name: _WetnessMergeWithSnowPerMaterial
|
|
second: 0
|
|
- first:
|
|
name: _WetnessNormMIP
|
|
second: 5
|
|
- first:
|
|
name: _WetnessNormStrength
|
|
second: 4
|
|
- first:
|
|
name: _WetnessNormalInfluence
|
|
second: 1
|
|
- first:
|
|
name: _WetnessShown
|
|
second: 1
|
|
- first:
|
|
name: _WetnessUVMult
|
|
second: 0
|
|
- first:
|
|
name: _ZWrite
|
|
second: 1
|
|
- first:
|
|
name: maxDist
|
|
second: 10
|
|
- first:
|
|
name: minDist
|
|
second: 1
|
|
m_Colors:
|
|
- first:
|
|
name: _Color
|
|
second: {r: 0.589641, g: 0.8333329, b: 0.97794116, a: 1}
|
|
- first:
|
|
name: _Color2
|
|
second: {r: 1, g: 1, b: 1, a: 1}
|
|
- first:
|
|
name: _CurvatureMultOffset
|
|
second: {r: 0, g: 0, b: 0, a: 0}
|
|
- first:
|
|
name: _CutoffEdgeGlow
|
|
second: {r: 0, g: 0, b: 0, a: 0.02}
|
|
- first:
|
|
name: _DetailColor
|
|
second: {r: 0.5882352, g: 0.5882352, b: 0.5882352, a: 0.616}
|
|
- first:
|
|
name: _DetailSpecGloss
|
|
second: {r: 1, g: 1, b: 1, a: 1}
|
|
- first:
|
|
name: _DiffuseScatteringColor
|
|
second: {r: 0, g: 0, b: 0, a: 0}
|
|
- first:
|
|
name: _DiffuseScatteringColor2
|
|
second: {r: 0, g: 0, b: 0, a: 0}
|
|
- first:
|
|
name: _EmissionColor
|
|
second: {r: 1.1328677, g: 1.8474104, b: 2.201, a: 1}
|
|
- first:
|
|
name: _GlitterColor
|
|
second: {r: 0.8, g: 0.8, b: 0.8, a: 0.2}
|
|
- first:
|
|
name: _GlitterColor2
|
|
second: {r: 0.8, g: 0.8, b: 0.8, a: 0.2}
|
|
- first:
|
|
name: _SnowColorAndCoverage
|
|
second: {r: 1, g: 1, b: 1, a: 1}
|
|
- first:
|
|
name: _SnowDiffuseScatteringColor
|
|
second: {r: 1, g: 1, b: 1, a: 0}
|
|
- first:
|
|
name: _SnowEmissionTransparency
|
|
second: {r: 0.09999997, g: 0.09999997, b: 0.09999997, a: 1}
|
|
- first:
|
|
name: _SnowGlitterColor
|
|
second: {r: 0.8, g: 0.8, b: 0.8, a: 0.2}
|
|
- first:
|
|
name: _SnowSpecGloss
|
|
second: {r: 0.09999997, g: 0.09999997, b: 0.09999997, a: 0.15}
|
|
- first:
|
|
name: _SnowTranslucencyColor
|
|
second: {r: 0.75, g: 1, b: 1, a: 1}
|
|
- first:
|
|
name: _TERRAIN_PosSize
|
|
second: {r: 0, g: 0, b: 2000, a: 2000}
|
|
- first:
|
|
name: _TERRAIN_Tiling
|
|
second: {r: 1, g: 1, b: 0, a: 0}
|
|
- first:
|
|
name: _Tan2ObjectMultOffset
|
|
second: {r: 0, g: 0, b: 1, a: 1}
|
|
- first:
|
|
name: _TranslucencyColor
|
|
second: {r: 1, g: 1, b: 1, a: 1}
|
|
- first:
|
|
name: _TranslucencyColor2
|
|
second: {r: 1, g: 1, b: 1, a: 1}
|
|
- first:
|
|
name: _UV_Clip_Borders
|
|
second: {r: 0, g: 0, b: 1, a: 1}
|
|
- first:
|
|
name: _WetnessColor
|
|
second: {r: 0.014705896, g: 0.42920864, b: 1, a: 0}
|
|
- first:
|
|
name: _WetnessSpecGloss
|
|
second: {r: 0, g: 0, b: 0, a: 0.7}
|
|
- first:
|
|
name: bumpMap2TexelSize
|
|
second: {r: 1, g: 1, b: 1, a: 1}
|
|
- first:
|
|
name: bumpMapTexelSize
|
|
second: {r: 0.00048828125, g: 0.00048828125, b: 2048, a: 2048}
|
|
- first:
|
|
name: heightMapTexelSize
|
|
second: {r: 0.00048828125, g: 0.00048828125, b: 2048, a: 2048}
|