mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 15:27:59 +01:00
578 lines
19 KiB
C#
578 lines
19 KiB
C#
using UnityEngine;
|
|
using System;
|
|
using System.Collections;
|
|
|
|
#pragma warning disable 0109 // Disable warning due to conflict between Unity Editor DLL and Runtime DLL related to .renderer property being available in one but not the other.
|
|
|
|
namespace TMPro
|
|
{
|
|
|
|
[ExecuteInEditMode]
|
|
[RequireComponent(typeof(MeshRenderer))]
|
|
[RequireComponent(typeof(MeshFilter))]
|
|
public class TMP_SubMesh : MonoBehaviour
|
|
{
|
|
/// <summary>
|
|
/// The TMP Font Asset assigned to this sub text object.
|
|
/// </summary>
|
|
public TMP_FontAsset fontAsset
|
|
{
|
|
get { return m_fontAsset; }
|
|
set { m_fontAsset = value; }
|
|
}
|
|
[SerializeField]
|
|
private TMP_FontAsset m_fontAsset;
|
|
|
|
|
|
/// <summary>
|
|
/// The TMP Sprite Asset assigned to this sub text object.
|
|
/// </summary>
|
|
public TMP_SpriteAsset spriteAsset
|
|
{
|
|
get { return m_spriteAsset; }
|
|
set { m_spriteAsset = value; }
|
|
}
|
|
[SerializeField]
|
|
private TMP_SpriteAsset m_spriteAsset;
|
|
|
|
|
|
/// <summary>
|
|
/// The material to be assigned to this object. Returns an instance of the material.
|
|
/// </summary>
|
|
public Material material
|
|
{
|
|
// Return a new Instance of the Material if none exists. Otherwise return the current Material Instance.
|
|
get { return GetMaterial(m_sharedMaterial); }
|
|
|
|
// Assign new font material
|
|
set
|
|
{
|
|
if (m_sharedMaterial.GetInstanceID() == value.GetInstanceID())
|
|
return;
|
|
|
|
m_sharedMaterial = m_material = value;
|
|
|
|
m_padding = GetPaddingForMaterial();
|
|
|
|
SetVerticesDirty();
|
|
SetMaterialDirty();
|
|
}
|
|
}
|
|
[SerializeField]
|
|
private Material m_material;
|
|
|
|
|
|
/// <summary>
|
|
/// The material to be assigned to this text object.
|
|
/// </summary>
|
|
public Material sharedMaterial
|
|
{
|
|
get { return m_sharedMaterial; }
|
|
set { SetSharedMaterial(value); }
|
|
}
|
|
[SerializeField]
|
|
private Material m_sharedMaterial;
|
|
|
|
|
|
/// <summary>
|
|
/// The fallback material created from the properties of the fallback source material.
|
|
/// </summary>
|
|
public Material fallbackMaterial
|
|
{
|
|
get { return m_fallbackMaterial; }
|
|
set
|
|
{
|
|
if (m_fallbackMaterial == value) return;
|
|
|
|
if (m_fallbackMaterial != null && m_fallbackMaterial != value)
|
|
TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
|
|
|
|
m_fallbackMaterial = value;
|
|
TMP_MaterialManager.AddFallbackMaterialReference(m_fallbackMaterial);
|
|
|
|
SetSharedMaterial(m_fallbackMaterial);
|
|
}
|
|
}
|
|
private Material m_fallbackMaterial;
|
|
|
|
|
|
/// <summary>
|
|
/// The source material used by the fallback font
|
|
/// </summary>
|
|
public Material fallbackSourceMaterial
|
|
{
|
|
get { return m_fallbackSourceMaterial; }
|
|
set { m_fallbackSourceMaterial = value; }
|
|
}
|
|
private Material m_fallbackSourceMaterial;
|
|
|
|
|
|
/// <summary>
|
|
/// Is the text object using the default font asset material.
|
|
/// </summary>
|
|
public bool isDefaultMaterial
|
|
{
|
|
get { return m_isDefaultMaterial; }
|
|
set { m_isDefaultMaterial = value; }
|
|
}
|
|
[SerializeField]
|
|
private bool m_isDefaultMaterial;
|
|
|
|
|
|
/// <summary>
|
|
/// Padding value resulting for the property settings on the material.
|
|
/// </summary>
|
|
public float padding
|
|
{
|
|
get { return m_padding; }
|
|
set { m_padding = value; }
|
|
}
|
|
[SerializeField]
|
|
private float m_padding;
|
|
|
|
|
|
/// <summary>
|
|
/// The Mesh Renderer of this text sub object.
|
|
/// </summary>
|
|
public new Renderer renderer
|
|
{
|
|
get { if (m_renderer == null) m_renderer = GetComponent<Renderer>();
|
|
|
|
return m_renderer;
|
|
}
|
|
}
|
|
[SerializeField]
|
|
private Renderer m_renderer;
|
|
|
|
|
|
/// <summary>
|
|
/// The MeshFilter of this text sub object.
|
|
/// </summary>
|
|
public MeshFilter meshFilter
|
|
{
|
|
get { if (m_meshFilter == null) m_meshFilter = GetComponent<MeshFilter>();
|
|
return m_meshFilter;
|
|
}
|
|
}
|
|
[SerializeField]
|
|
private MeshFilter m_meshFilter;
|
|
|
|
|
|
/// <summary>
|
|
/// The Mesh of this text sub object.
|
|
/// </summary>
|
|
public Mesh mesh
|
|
{
|
|
get
|
|
{
|
|
if (m_mesh == null)
|
|
{
|
|
m_mesh = new Mesh();
|
|
m_mesh.hideFlags = HideFlags.HideAndDontSave;
|
|
this.meshFilter.mesh = m_mesh;
|
|
}
|
|
|
|
return m_mesh;
|
|
}
|
|
set { m_mesh = value; }
|
|
}
|
|
private Mesh m_mesh;
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public BoxCollider boxCollider
|
|
{
|
|
get
|
|
{
|
|
if (m_boxCollider == null)
|
|
{
|
|
//
|
|
m_boxCollider = GetComponent<BoxCollider>();
|
|
if (m_boxCollider == null)
|
|
{
|
|
m_boxCollider = gameObject.AddComponent<BoxCollider>();
|
|
gameObject.AddComponent<Rigidbody>();
|
|
}
|
|
}
|
|
|
|
return m_boxCollider;
|
|
}
|
|
}
|
|
[SerializeField]
|
|
private BoxCollider m_boxCollider;
|
|
|
|
[SerializeField]
|
|
private TextMeshPro m_TextComponent;
|
|
|
|
[NonSerialized]
|
|
private bool m_isRegisteredForEvents;
|
|
|
|
|
|
void OnEnable()
|
|
{
|
|
// Register Callbacks for various events.
|
|
if (!m_isRegisteredForEvents)
|
|
{
|
|
#if UNITY_EDITOR
|
|
TMPro_EventManager.MATERIAL_PROPERTY_EVENT.Add(ON_MATERIAL_PROPERTY_CHANGED);
|
|
TMPro_EventManager.FONT_PROPERTY_EVENT.Add(ON_FONT_PROPERTY_CHANGED);
|
|
//TMPro_EventManager.TEXTMESHPRO_PROPERTY_EVENT.Add(ON_TEXTMESHPRO_PROPERTY_CHANGED);
|
|
TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT.Add(ON_DRAG_AND_DROP_MATERIAL);
|
|
//TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT.Add(ON_TEXT_STYLE_CHANGED);
|
|
TMPro_EventManager.SPRITE_ASSET_PROPERTY_EVENT.Add(ON_SPRITE_ASSET_PROPERTY_CHANGED);
|
|
//TMPro_EventManager.TMP_SETTINGS_PROPERTY_EVENT.Add(ON_TMP_SETTINGS_CHANGED);
|
|
#endif
|
|
|
|
m_isRegisteredForEvents = true;
|
|
}
|
|
|
|
// Make the geometry visible when the object is enabled.
|
|
meshFilter.sharedMesh = mesh;
|
|
|
|
// Update _ClipRect values
|
|
if (m_sharedMaterial != null)
|
|
m_sharedMaterial.SetVector(ShaderUtilities.ID_ClipRect, new Vector4(-32767, -32767, 32767, 32767));
|
|
}
|
|
|
|
|
|
void OnDisable()
|
|
{
|
|
// Hide the geometry when the object is disabled.
|
|
m_meshFilter.sharedMesh = null;
|
|
|
|
if (m_fallbackMaterial != null)
|
|
{
|
|
TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
|
|
m_fallbackMaterial = null;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
void OnDestroy()
|
|
{
|
|
// Destroy Mesh
|
|
if (m_mesh != null) DestroyImmediate(m_mesh);
|
|
|
|
if (m_fallbackMaterial != null)
|
|
{
|
|
TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
|
|
m_fallbackMaterial = null;
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
// Unregister the event this object was listening to
|
|
TMPro_EventManager.MATERIAL_PROPERTY_EVENT.Remove(ON_MATERIAL_PROPERTY_CHANGED);
|
|
TMPro_EventManager.FONT_PROPERTY_EVENT.Remove(ON_FONT_PROPERTY_CHANGED);
|
|
//TMPro_EventManager.TEXTMESHPRO_PROPERTY_EVENT.Remove(ON_TEXTMESHPRO_PROPERTY_CHANGED);
|
|
TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT.Remove(ON_DRAG_AND_DROP_MATERIAL);
|
|
//TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT.Remove(ON_TEXT_STYLE_CHANGED);
|
|
TMPro_EventManager.SPRITE_ASSET_PROPERTY_EVENT.Remove(ON_SPRITE_ASSET_PROPERTY_CHANGED);
|
|
//TMPro_EventManager.TMP_SETTINGS_PROPERTY_EVENT.Remove(ON_TMP_SETTINGS_CHANGED);
|
|
#endif
|
|
m_isRegisteredForEvents = false;
|
|
}
|
|
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
// Event received when custom material editor properties are changed.
|
|
void ON_MATERIAL_PROPERTY_CHANGED(bool isChanged, Material mat)
|
|
{
|
|
//Debug.Log("*** ON_MATERIAL_PROPERTY_CHANGED ***");
|
|
int targetMaterialID = mat.GetInstanceID();
|
|
int sharedMaterialID = m_sharedMaterial.GetInstanceID();
|
|
int fallbackSourceMaterialID = m_fallbackSourceMaterial == null ? 0 : m_fallbackSourceMaterial.GetInstanceID();
|
|
|
|
// Filter events and return if the affected material is not this object's material.
|
|
if (targetMaterialID != sharedMaterialID)
|
|
{
|
|
// Check if event applies to the source fallback material
|
|
if (m_fallbackMaterial != null && fallbackSourceMaterialID == targetMaterialID)
|
|
TMP_MaterialManager.CopyMaterialPresetProperties(mat, m_fallbackMaterial);
|
|
else
|
|
return;
|
|
}
|
|
|
|
if (m_TextComponent == null) m_TextComponent = GetComponentInParent<TextMeshPro>();
|
|
|
|
m_padding = GetPaddingForMaterial();
|
|
|
|
m_TextComponent.havePropertiesChanged = true;
|
|
m_TextComponent.SetVerticesDirty();
|
|
}
|
|
|
|
|
|
// Event to Track Material Changed resulting from Drag-n-drop.
|
|
void ON_DRAG_AND_DROP_MATERIAL(GameObject obj, Material currentMaterial, Material newMaterial)
|
|
{
|
|
// Check if event applies to this current object
|
|
if (obj == gameObject || UnityEditor.PrefabUtility.GetPrefabParent(gameObject) == obj)
|
|
{
|
|
if (!m_isDefaultMaterial) return;
|
|
|
|
// Make sure we have a valid reference to the renderer.
|
|
if (m_renderer == null) m_renderer = GetComponent<Renderer>();
|
|
|
|
UnityEditor.Undo.RecordObject(this, "Material Assignment");
|
|
UnityEditor.Undo.RecordObject(m_renderer, "Material Assignment");
|
|
|
|
SetSharedMaterial(newMaterial);
|
|
m_TextComponent.havePropertiesChanged = true;
|
|
}
|
|
}
|
|
|
|
|
|
// Event received when font asset properties are changed in Font Inspector
|
|
void ON_SPRITE_ASSET_PROPERTY_CHANGED(bool isChanged, UnityEngine.Object obj)
|
|
{
|
|
//if (spriteSheet != null && (obj as TMP_SpriteAsset == m_spriteAsset || obj as Texture2D == m_spriteAsset.spriteSheet))
|
|
//{
|
|
if (m_TextComponent != null)
|
|
{
|
|
m_TextComponent.havePropertiesChanged = true;
|
|
//m_TextComponent.SetVerticesDirty();
|
|
}
|
|
|
|
//}
|
|
}
|
|
|
|
// Event received when font asset properties are changed in Font Inspector
|
|
void ON_FONT_PROPERTY_CHANGED(bool isChanged, TMP_FontAsset font)
|
|
{
|
|
if (font.GetInstanceID() == m_fontAsset.GetInstanceID())
|
|
{
|
|
// Copy Normal and Bold Weight
|
|
if (m_fallbackMaterial != null)
|
|
{
|
|
m_fallbackMaterial.SetFloat(ShaderUtilities.ID_WeightNormal, m_fontAsset.normalStyle);
|
|
m_fallbackMaterial.SetFloat(ShaderUtilities.ID_WeightBold, m_fontAsset.boldStyle);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Event received when the TMP Settings are changed.
|
|
/// </summary>
|
|
void ON_TMP_SETTINGS_CHANGED()
|
|
{
|
|
// //Debug.Log("TMP Setting have changed.");
|
|
// //SetVerticesDirty();
|
|
// SetMaterialDirty();
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
public static TMP_SubMesh AddSubTextObject(TextMeshPro textComponent, MaterialReference materialReference)
|
|
{
|
|
GameObject go = new GameObject("TMP SubMesh [" + materialReference.material.name + "]", typeof(TMP_SubMesh));
|
|
|
|
TMP_SubMesh subMesh = go.GetComponent<TMP_SubMesh>();
|
|
|
|
go.transform.SetParent(textComponent.transform, false);
|
|
go.transform.localPosition = Vector3.zero;
|
|
go.transform.localRotation = Quaternion.identity;
|
|
go.transform.localScale = Vector3.one;
|
|
go.layer = textComponent.gameObject.layer;
|
|
|
|
subMesh.m_meshFilter = go.GetComponent<MeshFilter>();
|
|
|
|
subMesh.m_TextComponent = textComponent;
|
|
subMesh.m_fontAsset = materialReference.fontAsset;
|
|
subMesh.m_spriteAsset = materialReference.spriteAsset;
|
|
subMesh.m_isDefaultMaterial = materialReference.isDefaultMaterial;
|
|
subMesh.SetSharedMaterial(materialReference.material);
|
|
|
|
subMesh.renderer.sortingLayerID = textComponent.renderer.sortingLayerID;
|
|
subMesh.renderer.sortingOrder = textComponent.renderer.sortingOrder;
|
|
|
|
return subMesh;
|
|
}
|
|
|
|
|
|
public void DestroySelf()
|
|
{
|
|
Destroy(this.gameObject, 1f);
|
|
}
|
|
|
|
// Function called internally when a new material is assigned via the fontMaterial property.
|
|
Material GetMaterial(Material mat)
|
|
{
|
|
// Check in case Object is disabled. If so, we don't have a valid reference to the Renderer.
|
|
// This can occur when the Duplicate Material Context menu is used on an inactive object.
|
|
if (m_renderer == null)
|
|
m_renderer = GetComponent<Renderer>();
|
|
|
|
// Create Instance Material only if the new material is not the same instance previously used.
|
|
if (m_material == null || m_material.GetInstanceID() != mat.GetInstanceID())
|
|
m_material = CreateMaterialInstance(mat);
|
|
|
|
m_sharedMaterial = m_material;
|
|
|
|
// Compute and Set new padding values for this new material.
|
|
m_padding = GetPaddingForMaterial();
|
|
|
|
SetVerticesDirty();
|
|
SetMaterialDirty();
|
|
|
|
return m_sharedMaterial;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Method used to create an instance of the material
|
|
/// </summary>
|
|
/// <param name="source"></param>
|
|
/// <returns></returns>
|
|
Material CreateMaterialInstance(Material source)
|
|
{
|
|
Material mat = new Material(source);
|
|
mat.shaderKeywords = source.shaderKeywords;
|
|
mat.name += " (Instance)";
|
|
|
|
return mat;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Method returning the shared material assigned to the text object.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
Material GetSharedMaterial()
|
|
{
|
|
if (m_renderer == null)
|
|
m_renderer = GetComponent<Renderer>();
|
|
|
|
return m_renderer.sharedMaterial;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Method to set the shared material.
|
|
/// </summary>
|
|
/// <param name="mat"></param>
|
|
void SetSharedMaterial(Material mat)
|
|
{
|
|
//Debug.Log("*** SetSharedMaterial() *** FRAME (" + Time.frameCount + ")");
|
|
|
|
// Assign new material.
|
|
m_sharedMaterial = mat;
|
|
|
|
// Compute and Set new padding values for this new material.
|
|
m_padding = GetPaddingForMaterial();
|
|
|
|
SetMaterialDirty();
|
|
|
|
#if UNITY_EDITOR
|
|
if (m_sharedMaterial != null)
|
|
gameObject.name = "TMP SubMesh [" + m_sharedMaterial.name + "]";
|
|
#endif
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Function called when the padding value for the material needs to be re-calculated.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public float GetPaddingForMaterial()
|
|
{
|
|
float padding = ShaderUtilities.GetPadding(m_sharedMaterial, m_TextComponent.extraPadding, m_TextComponent.isUsingBold);
|
|
|
|
return padding;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Function to update the padding values of the object.
|
|
/// </summary>
|
|
/// <param name="isExtraPadding"></param>
|
|
/// <param name="isBold"></param>
|
|
public void UpdateMeshPadding(bool isExtraPadding, bool isUsingBold)
|
|
{
|
|
m_padding = ShaderUtilities.GetPadding(m_sharedMaterial, isExtraPadding, isUsingBold);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void SetVerticesDirty()
|
|
{
|
|
if (!this.enabled)
|
|
return;
|
|
|
|
// This is called on the parent TextMeshPro component.
|
|
if (m_TextComponent != null)
|
|
{
|
|
m_TextComponent.havePropertiesChanged = true;
|
|
m_TextComponent.SetVerticesDirty();
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void SetMaterialDirty()
|
|
{
|
|
//if (!this.enabled)
|
|
// return;
|
|
|
|
UpdateMaterial();
|
|
|
|
//m_materialDirty = true;
|
|
//TMP_UpdateRegistry.RegisterCanvasElementForGraphicRebuild((ICanvasElement)this);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
protected void UpdateMaterial()
|
|
{
|
|
//Debug.Log("*** STO - UpdateMaterial() *** FRAME (" + Time.frameCount + ")");
|
|
|
|
//if (!this.enabled)
|
|
// return;
|
|
|
|
if (m_renderer == null) m_renderer = this.renderer;
|
|
|
|
m_renderer.sharedMaterial = m_sharedMaterial;
|
|
|
|
#if UNITY_EDITOR
|
|
if (m_sharedMaterial != null && gameObject.name != "TMP SubMesh [" + m_sharedMaterial.name + "]")
|
|
gameObject.name = "TMP SubMesh [" + m_sharedMaterial.name + "]";
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void UpdateColliders(int vertexCount)
|
|
{
|
|
if (this.boxCollider == null) return;
|
|
|
|
Vector2 bl = TMP_Math.MAX_16BIT;
|
|
Vector2 tr = TMP_Math.MIN_16BIT;
|
|
// Compute the bounds of the sub text object mesh (excluding the transform position).
|
|
for (int i = 0; i < vertexCount; i++)
|
|
{
|
|
bl.x = Mathf.Min(bl.x, m_mesh.vertices[i].x);
|
|
bl.y = Mathf.Min(bl.y, m_mesh.vertices[i].y);
|
|
|
|
tr.x = Mathf.Max(tr.x, m_mesh.vertices[i].x);
|
|
tr.y = Mathf.Max(tr.y, m_mesh.vertices[i].y);
|
|
}
|
|
|
|
Vector3 center = (bl + tr) / 2;
|
|
Vector3 size = tr - bl;
|
|
size.z = .1f;
|
|
this.boxCollider.center = center;
|
|
this.boxCollider.size = size;
|
|
|
|
}
|
|
}
|
|
}
|