mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 15:27:59 +01:00
70 lines
1.5 KiB
C#
70 lines
1.5 KiB
C#
using UnityEngine;
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namespace Fie.Portal
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{
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public abstract class FieVisualizedPortal : FiePortalBase
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{
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[SerializeField]
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private AnimationCurve _fxCurve;
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[SerializeField]
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private PKFxFX _gaugeFx;
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[SerializeField]
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private PKFxFX _portalParticleFx;
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[SerializeField]
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private PKFxFX _portalHoleFx;
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[SerializeField]
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private AudioSource _soundFx;
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private PKFxManager.Attribute _progessAttr;
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private PKFxManager.Attribute _teleportStartupAttr;
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private PKFxManager.Attribute _portalHoleAttr;
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private float _latestProgress = -1f;
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public void Awake()
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{
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_progessAttr = new PKFxManager.Attribute("Value", 0f);
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_teleportStartupAttr = new PKFxManager.Attribute("TeleportStartup", 0f);
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_portalHoleAttr = new PKFxManager.Attribute("Scale", 0f);
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}
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public void OnEnable()
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{
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}
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public new void Update()
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{
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base.Update();
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if (_latestProgress != base.progress)
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{
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float num = _fxCurve.Evaluate(base.progress / base.triggeringSec);
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_progessAttr.ValueFloat = base.progress / base.triggeringSec;
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_teleportStartupAttr.ValueFloat = num;
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_portalHoleAttr.ValueFloat = num;
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if (_gaugeFx != null)
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{
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_gaugeFx.SetAttribute(_progessAttr);
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}
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if (_portalParticleFx != null)
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{
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_portalParticleFx.SetAttribute(_teleportStartupAttr);
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}
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if (_portalHoleFx != null)
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{
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_portalHoleFx.SetAttribute(_portalHoleAttr);
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}
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if (_soundFx != null)
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{
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_soundFx.volume = num;
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}
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_latestProgress = base.progress;
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}
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}
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}
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}
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