mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 16:37:59 +01:00
82 lines
3.1 KiB
C#
82 lines
3.1 KiB
C#
using Fie.Object;
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using Fie.Ponies;
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using Fie.User;
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using UnityEngine;
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namespace Fie.Manager
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{
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[FieManagerExists(FieManagerExistSceneFlag.OUTGAME)]
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public class FieLobbyGameCharacterGenerateManager : FieManagerBehaviour<FieLobbyGameCharacterGenerateManager>
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{
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public delegate void LobbyGameCharacterCreatedCallback();
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private Vector3 _playerInitPosition = Vector3.zero;
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public Vector3 playerInitPosition => _playerInitPosition;
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protected override void StartUpEntity()
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{
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FiePlayerSpawnPoint[] array = UnityEngine.Object.FindObjectsOfType<FiePlayerSpawnPoint>();
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if (array != null && array.Length > 0)
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{
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int num = 2147483647;
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for (int i = 0; i < array.Length; i++)
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{
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if (array[i].spawnPointNumber < num)
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{
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_playerInitPosition = array[i].transform.position;
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}
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}
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}
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}
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public void RequestToCreateGameCharacter<T>(FieUser user, LobbyGameCharacterCreatedCallback lobbyCallback) where T : FieGameCharacter
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{
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FieGameCharacterManager.GameCharacterCreatedCallback<T> callback = delegate(T gameCharacter)
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{
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user.usersCharacter = gameCharacter;
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if (FieManagerBehaviour<FieUserManager>.I.myHash == user.userHash)
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{
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FieManagerBehaviour<FieGameCameraManager>.I.StartUp();
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FieManagerBehaviour<FieGUIManager>.I.ReloadUIOwner();
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FieManagerBehaviour<FieGUIManager>.I.ShowHeaderFooter();
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FieManagerBehaviour<FieUserManager>.I.SetUserCharacter(FieManagerBehaviour<FieUserManager>.I.getUserNumberByHash(FieManagerBehaviour<FieUserManager>.I.myHash), gameCharacter);
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FieManagerBehaviour<FieUserManager>.I.ValidateUserName(FieManagerBehaviour<FieUserManager>.I.myPlayerNumber);
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gameCharacter.InitializeIntelligenceSystem(FieGameCharacter.IntelligenceType.Controllable);
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}
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else if (!PhotonNetwork.offlineMode)
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{
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gameCharacter.InitializeIntelligenceSystem(FieGameCharacter.IntelligenceType.Connection);
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}
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else
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{
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gameCharacter.InitializeIntelligenceSystem(FieGameCharacter.IntelligenceType.AI);
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}
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Vector3 origin = _playerInitPosition + Vector3.up;
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Vector3 normalized = new Vector3(Random.Range(-1f, 1f), 0f, Random.Range(-1f, 1f)).normalized;
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Vector3 vector = _playerInitPosition + normalized * 1f;
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int layerMask = 1049088;
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if (Physics.Raycast(origin, normalized, out RaycastHit hitInfo, 1f, layerMask))
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{
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vector = hitInfo.point;
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}
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layerMask = 512;
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if (Physics.Raycast(vector, Vector3.down, out hitInfo, 20f, layerMask) && hitInfo.collider.tag == "Floor")
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{
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vector = hitInfo.point;
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}
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gameCharacter.position = vector;
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gameCharacter.transform.SetParent(FieManagerBehaviour<FieGameCharacterManager>.I.transform);
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user.usersCharacter = gameCharacter;
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gameCharacter.SetOwnerUser(user);
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gameCharacter.getStateMachine().setState(typeof(FieStateMachinePoniesArrival), isForceSet: true);
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FieManagerBehaviour<FieNetworkManager>.I.RebuildPlayerInformationCommand();
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if (lobbyCallback != null)
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{
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lobbyCallback();
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}
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};
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FieManagerBehaviour<FieGameCharacterManager>.I.CreateGameCharacter(callback);
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}
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}
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}
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