mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 07:18:00 +01:00
140 lines
3.2 KiB
C#
140 lines
3.2 KiB
C#
using Fie.Fader;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Manager
|
|
{
|
|
[FieManagerExists(FieManagerExistSceneFlag.NEVER_DESTROY)]
|
|
public sealed class FieFaderManager : FieManagerBehaviour<FieFaderManager>
|
|
{
|
|
public enum FadeType
|
|
{
|
|
NONE,
|
|
OUT_TO_BLACK,
|
|
OUT_TO_WHITE,
|
|
IN_FROM_AUTOMATIC,
|
|
IN_FROM_BLACK,
|
|
IN_FROM_WHITE
|
|
}
|
|
|
|
public enum FadeState
|
|
{
|
|
NOT_INITIALIZED,
|
|
FADE_OUTING,
|
|
FADE_OUT_DONE,
|
|
FADE_INING,
|
|
FADE_IN_DONE,
|
|
DONE
|
|
}
|
|
|
|
public const float DEFAULT_FADE_TIME = 0.5f;
|
|
|
|
private FadeType latestFaderType;
|
|
|
|
private FieFader fader;
|
|
|
|
private readonly Vector4 fadeOutToBlackColor = new Vector4(0f, 0f, 0f, 1f);
|
|
|
|
private readonly Vector4 fadeOutToWhiteColor = new Vector4(1f, 1f, 1f, 1f);
|
|
|
|
private readonly Vector4 fadeInFromBlackColor = new Vector4(0f, 0f, 0f, 0f);
|
|
|
|
private readonly Vector4 fadeInFromWhiteColor = new Vector4(1f, 1f, 1f, 0f);
|
|
|
|
private float showLoadScreenCount;
|
|
|
|
private Coroutine faderCoroutine;
|
|
|
|
protected override void StartUpEntity()
|
|
{
|
|
GameObject original = Resources.Load("Prefabs/LoadScreen/FieFaderObjects") as GameObject;
|
|
GameObject gameObject = UnityEngine.Object.Instantiate(original);
|
|
gameObject.transform.parent = base.transform;
|
|
fader = gameObject.GetComponent<FieFader>();
|
|
fader.Initialize();
|
|
}
|
|
|
|
public void InitializeFader(FadeType type, float fadeTime = 0.5f)
|
|
{
|
|
FadeType fadeType = type;
|
|
switch (type)
|
|
{
|
|
case FadeType.NONE:
|
|
fader.InitFader(Vector4.zero, Vector4.zero, 0f);
|
|
break;
|
|
case FadeType.IN_FROM_AUTOMATIC:
|
|
if (latestFaderType == FadeType.OUT_TO_BLACK)
|
|
{
|
|
fader.InitFader(fadeOutToBlackColor, fadeInFromBlackColor, fadeTime);
|
|
fadeType = FadeType.IN_FROM_BLACK;
|
|
}
|
|
else if (latestFaderType == FadeType.OUT_TO_WHITE)
|
|
{
|
|
fader.InitFader(fadeOutToWhiteColor, fadeInFromWhiteColor, fadeTime);
|
|
fadeType = FadeType.IN_FROM_WHITE;
|
|
}
|
|
else
|
|
{
|
|
fader.InitFader(Vector4.zero, Vector4.zero, 0f);
|
|
}
|
|
break;
|
|
case FadeType.OUT_TO_BLACK:
|
|
fader.InitFader(fadeInFromBlackColor, fadeOutToBlackColor, fadeTime);
|
|
break;
|
|
case FadeType.OUT_TO_WHITE:
|
|
fader.InitFader(fadeInFromWhiteColor, fadeOutToWhiteColor, fadeTime);
|
|
break;
|
|
case FadeType.IN_FROM_BLACK:
|
|
fader.InitFader(fadeOutToBlackColor, fadeInFromBlackColor, fadeTime);
|
|
break;
|
|
case FadeType.IN_FROM_WHITE:
|
|
fader.InitFader(fadeOutToWhiteColor, fadeInFromWhiteColor, fadeTime);
|
|
break;
|
|
}
|
|
latestFaderType = fadeType;
|
|
}
|
|
|
|
public void HideFader()
|
|
{
|
|
fader.HideFader();
|
|
}
|
|
|
|
public bool isEndUpdateFader()
|
|
{
|
|
return fader.IsEndUpdateFader();
|
|
}
|
|
|
|
public void ShowLoadScreen(float showSec)
|
|
{
|
|
fader.ShowLoadScreen();
|
|
showLoadScreenCount = showSec;
|
|
}
|
|
|
|
public void HideLoadScreen()
|
|
{
|
|
fader.HideLoadScreen();
|
|
}
|
|
|
|
public bool UpdateLoadScreen(float time)
|
|
{
|
|
showLoadScreenCount -= time;
|
|
if (showLoadScreenCount <= 0f)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public void LaunchFader(FadeType fadeType, float fadeTime = 0.5f)
|
|
{
|
|
if (!FieManagerBehaviour<FieSceneManager>.I.isNowLoading)
|
|
{
|
|
FieManagerBehaviour<FieFaderManager>.I.InitializeFader(fadeType, fadeTime);
|
|
}
|
|
}
|
|
|
|
public bool IsEndFade()
|
|
{
|
|
return fader.IsEndUpdateFader();
|
|
}
|
|
}
|
|
}
|