mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 07:18:00 +01:00
57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using Fie.Utility;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Footstep {
|
|
/// <summary>
|
|
/// Plays the footstep animations created as players or enemies move around.
|
|
/// </summary>
|
|
public class FieFootstepMaterial : MonoBehaviour {
|
|
[SerializeField]
|
|
private float _audioVolume = 0.5f;
|
|
|
|
[SerializeField]
|
|
private List<AudioClip> _audioClips = new List<AudioClip>();
|
|
|
|
/// <summary>
|
|
/// The particle material to spawn under an entity's hooves as they walk.
|
|
/// </summary>
|
|
[SerializeField]
|
|
private Material _footStepParticleMaterial;
|
|
|
|
/// <summary>
|
|
/// A lotto of audio clips to play. Provides a random one when queried.
|
|
/// </summary>
|
|
private Lottery<AudioClip> _lottery = new Lottery<AudioClip>();
|
|
|
|
/// <summary>
|
|
/// The pool of sounds that can be played by this material.
|
|
/// </summary>
|
|
public List<AudioClip> audioClips => _audioClips;
|
|
|
|
private void Awake() {
|
|
foreach (AudioClip audioClip in _audioClips) {
|
|
_lottery.AddItem(audioClip); // add each audio clip to the lottery
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to play an audio clip for the given footstep player.
|
|
/// Accepts nulls.
|
|
/// </summary>
|
|
public void playFootstepAudio(FieFootstepPlayer player) {
|
|
if (!(player == null) && _lottery.IsExecutable()) {
|
|
AudioClip audioClip = _lottery.Lot();
|
|
|
|
if (!(audioClip == null)) {
|
|
player.SetMaterial(_footStepParticleMaterial);
|
|
|
|
player.audioSource.pitch = player.pitchOffset;
|
|
player.audioSource.PlayOneShot(audioClip, _audioVolume);
|
|
|
|
player.EmitFootstepParticle(audioClip.length);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|