FiE-Game/Assets/Scripts/Fie/Camera/FieGameCameraTaskLockOn.cs

108 lines
4.8 KiB
C#

using Fie.Manager;
using UnityEngine;
namespace Fie.Camera
{
public class FieGameCameraTaskLockOn : FieGameCameraTaskBase
{
public const float DEFAULT_LOCKON_TRASITION_TIME = 0.75f;
private const float MAXIMUM_LOCKON_DISTANCE = 6f;
private Vector3 _hormingAncher = Vector3.zero;
private float latestHormingDistance;
private float targetHightOffset;
public bool isCameraHorming = true;
private const float CAMERA_UPPER_DIRECTION_OFFSET_ANGLE_X = -4.5f;
public override void Initialize(FieGameCamera gameCamera)
{
_hormingAncher = gameCamera.nowCameraTargetPos;
}
public override void Terminate(FieGameCamera gameCamera)
{
gameCamera.InitTargetMakerScreenPos();
}
public override void TargetChanged(FieGameCamera gameCamera, FieGameCharacter fromCharacter, FieGameCharacter toCharacter)
{
if (isCameraHorming)
{
gameCamera.SetCameraTask<FieGameCameraTaskLockOn>(0.75f);
}
}
public override void TargetMissed(FieGameCamera gameCamera)
{
gameCamera.SetCameraTask<FieGameCameraTaskStop>(1f);
}
public override void CameraUpdate(FieGameCamera gameCamera)
{
if (!(gameCamera.cameraOwner == null))
{
if (isCameraHorming)
{
if (gameCamera.cameraOwner.detector.lockonTargetObject == null || gameCamera.cameraOwner.detector.lockonTargetObject.transform == null)
{
gameCamera.SetCameraTask<FieGameCameraTaskStop>(1f);
}
else
{
float num = 0f;
float num2 = Vector3.Distance(gameCamera.cameraOwner.detector.lockonTargetObject.centerTransform.position, gameCamera.cameraOwner.centerTransform.position);
if (num2 > 6f)
{
num = Mathf.Min((num2 - 6f) * 1f, 2f);
}
Vector3 vector = Vector3.Lerp(gameCamera.cameraOwner.transform.position, gameCamera.cameraOwner.detector.lockonTargetObject.position, 0.5f);
Vector3 defaultCameraOffset = FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraOffset();
Vector3 nowCameraTargetPos = gameCamera.nowCameraTargetPos;
float x = vector.x + defaultCameraOffset.x;
Vector3 groundPosition = gameCamera.cameraOwner.groundPosition;
float y = groundPosition.y + defaultCameraOffset.y;
Vector3 groundPosition2 = gameCamera.cameraOwner.groundPosition;
gameCamera.nowCameraTargetPos = Vector3.Lerp(nowCameraTargetPos, new Vector3(x, y, groundPosition2.z + defaultCameraOffset.z - num), 3f * Time.deltaTime);
gameCamera.tagetMakerScreenPos = gameCamera.camera.WorldToScreenPoint(gameCamera.cameraOwner.detector.lockonTargetObject.centerTransform.position);
Vector3 groundPosition3 = gameCamera.cameraOwner.groundPosition;
Vector3 a = new Vector3(0f, groundPosition3.y, 0f);
Vector3 position = gameCamera.cameraOwner.transform.position;
float b = -4.5f * Vector3.Distance(a, new Vector3(0f, position.y, 0f));
targetHightOffset = Mathf.Lerp(targetHightOffset, b, 1f * Time.deltaTime);
gameCamera.nowCameraTargetRotation = Quaternion.Euler(FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraRotation() + new Vector3(targetHightOffset, 0f, 0f));
}
}
else
{
Vector3 vector2 = gameCamera.camera.ScreenToWorldPoint(gameCamera.tagetMakerScreenPos);
Vector3 position2 = gameCamera.cameraOwner.transform.position;
vector2.z = position2.z;
float num3 = 0f;
float num4 = Vector3.Distance(vector2, gameCamera.cameraOwner.centerTransform.position);
if (num4 > 6f)
{
num3 = Mathf.Min((num4 - 6f) * 1f, 4f);
}
Vector3 vector3 = Vector3.Lerp(gameCamera.cameraOwner.transform.position, vector2, 0.5f);
Vector3 defaultCameraOffset2 = FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraOffset();
Vector3 nowCameraTargetPos2 = gameCamera.nowCameraTargetPos;
float x2 = vector3.x + defaultCameraOffset2.x;
Vector3 groundPosition4 = gameCamera.cameraOwner.groundPosition;
float y2 = groundPosition4.y + defaultCameraOffset2.y;
Vector3 groundPosition5 = gameCamera.cameraOwner.groundPosition;
gameCamera.nowCameraTargetPos = Vector3.Lerp(nowCameraTargetPos2, new Vector3(x2, y2, groundPosition5.z + defaultCameraOffset2.z - num3), 4f * Time.deltaTime);
Vector3 groundPosition6 = gameCamera.cameraOwner.groundPosition;
float b2 = -4.5f * Vector3.Distance(new Vector3(0f, groundPosition6.y, 0f), new Vector3(0f, vector2.y, 0f));
targetHightOffset = Mathf.Lerp(targetHightOffset, b2, 2f * Time.deltaTime);
gameCamera.nowCameraTargetRotation = Quaternion.Euler(FieManagerBehaviour<FieGameCameraManager>.I.getDefaultCameraRotation() + new Vector3(targetHightOffset * 0.5f, 0f, 0f));
float num5 = latestHormingDistance = Vector3.Distance(new Vector3(_hormingAncher.x, gameCamera.nowCameraTargetPos.y, gameCamera.nowCameraTargetPos.z), gameCamera.nowCameraTargetPos);
}
}
}
}
}