mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-02 01:47:58 +01:00
144 lines
No EOL
2.9 KiB
C#
144 lines
No EOL
2.9 KiB
C#
// Copyright (c) 2014 Augie R. Maddox, Guavaman Enterprises. All rights reserved.
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#pragma warning disable 0219
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#pragma warning disable 0618
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#pragma warning disable 0649
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#pragma warning disable 0414
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namespace Rewired.Editor {
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using UnityEditor;
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using Rewired.Platforms;
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[InitializeOnLoad]
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[System.ComponentModel.Browsable(false)]
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public static class UnityEditorBridge {
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private static EditorPlatform editorPlatform;
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private static Platform platform;
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private static WebplayerPlatform webplayerPlatform;
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private static bool isEditor;
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private static void Initialize() {
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DeterminePlatform();
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}
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private static void DeterminePlatform() {
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editorPlatform = EditorPlatform.None;
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platform = Platform.Unknown;
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webplayerPlatform = WebplayerPlatform.None;
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isEditor = false;
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// Find out the platform
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#if UNITY_EDITOR
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isEditor = true;
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editorPlatform = EditorPlatform.Unknown;
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#endif
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#if UNITY_EDITOR_WIN
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editorPlatform = EditorPlatform.Windows;
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#endif
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#if UNITY_EDITOR_OSX
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editorPlatform = EditorPlatform.OSX;
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#endif
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#if UNITY_STANDALONE_OSX
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platform = Platform.OSX;
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#endif
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#if UNITY_DASHBOARD_WIDGET
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#endif
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#if UNITY_STANDALONE_WIN
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platform = Platform.Windows;
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#endif
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#if UNITY_STANDALONE_LINUX
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platform = Platform.Linux;
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#endif
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#if UNITY_STANDALONE
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#endif
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#if UNITY_ANDROID
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platform = Platform.Android;
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#endif
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#if UNITY_BLACKBERRY
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platform = Platform.Blackberry;
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#endif
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#if UNITY_WP8
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platform = Platform.WindowsPhone8;
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#endif
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#if UNITY_IPHONE
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platform = Platform.iOS;
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#endif
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#if UNITY_IOS
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platform = Platform.iOS;
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#endif
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#if UNITY_PS3
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platform = Platform.PS3;
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#endif
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#if UNITY_PS4
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platform = Platform.PS4;
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#endif
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#if UNITY_PSP2
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platform = Platform.PSVita;
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#endif
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#if UNITY_PSM
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platform = Platform.PSMobile;
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#endif
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#if UNITY_XBOX360
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platform = Platform.Xbox360;
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#endif
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#if UNITY_XBOXONE
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platform = Platform.XboxOne;
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#endif
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#if UNITY_WII
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platform = Platform.Wii;
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#endif
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#if UNITY_WIIU
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platform = Platform.WiiU;
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#endif
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#if UNITY_FLASH
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platform = Platform.Flash;
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#endif
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#if UNITY_METRO
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platform = Platform.WindowsAppStore;
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#endif
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#if UNITY_WINRT
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#endif
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#if UNITY_WEBGL
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platform = Platform.WebGL;
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#endif
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// Check if Webplayer
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#if UNITY_WEBPLAYER
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webplayerPlatform = UnityTools.DetermineWebplayerPlatformType(platform, editorPlatform); // call this BEFORE you change the platform so we still know what base system this is
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platform = Platform.Webplayer;
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#endif
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}
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}
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} |