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https://github.com/FriendshipIsEpic/FiE-Game.git
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63 lines
No EOL
1.7 KiB
C#
63 lines
No EOL
1.7 KiB
C#
// Copyright (c) 2015 Augie R. Maddox, Guavaman Enterprises. All rights reserved.
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#pragma warning disable 0219
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#pragma warning disable 0618
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#pragma warning disable 0649
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namespace Rewired.UI.ControlMapper {
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using UnityEngine;
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using UnityEngine.UI;
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[AddComponentMenu("")]
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[RequireComponent(typeof(Image))]
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public class UIImageHelper : MonoBehaviour {
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[SerializeField]
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private State enabledState;
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[SerializeField]
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private State disabledState;
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private bool currentState;
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public void SetEnabledState(bool newState) {
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currentState = newState;
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State state = newState ? enabledState : disabledState;
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if(state == null) return;
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Image image = gameObject.GetComponent<Image>();
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if(image == null) {
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Debug.LogError("Image is missing!");
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return;
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}
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state.Set(image);
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}
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public void SetEnabledStateColor(Color color) {
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enabledState.color = color;
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}
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public void SetDisabledStateColor(Color color) {
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disabledState.color = color;
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}
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public void Refresh() {
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State state = currentState ? enabledState : disabledState;
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Image image = gameObject.GetComponent<Image>();
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if(image == null) return;
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state.Set(image);
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}
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[System.Serializable]
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private class State {
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[SerializeField]
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public Color color;
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public void Set(Image image) {
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if(image == null) return;
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image.color = color;
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}
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}
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}
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} |