mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 00:48:00 +01:00
81 lines
No EOL
2.5 KiB
C#
81 lines
No EOL
2.5 KiB
C#
using CinemaDirector.Helpers;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace CinemaDirector
|
|
{
|
|
/// <summary>
|
|
/// An event to set the mass of the rigidbody of a given actor.
|
|
/// </summary>
|
|
[CutsceneItemAttribute("Physics", "Set Mass", CutsceneItemGenre.ActorItem)]
|
|
public class SetMassEvent : CinemaActorEvent, IRevertable
|
|
{
|
|
// The new mass.
|
|
public float Mass = 1f;
|
|
|
|
// Options for reverting in editor.
|
|
[SerializeField]
|
|
private RevertMode editorRevertMode = RevertMode.Revert;
|
|
|
|
// Options for reverting during runtime.
|
|
[SerializeField]
|
|
private RevertMode runtimeRevertMode = RevertMode.Revert;
|
|
|
|
/// <summary>
|
|
/// Cache the state of all actors related to this event.
|
|
/// </summary>
|
|
/// <returns>All the revert info related to this event.</returns>
|
|
public RevertInfo[] CacheState()
|
|
{
|
|
List<Transform> actors = new List<Transform>(GetActors());
|
|
List<RevertInfo> reverts = new List<RevertInfo>();
|
|
foreach (Transform go in actors)
|
|
{
|
|
if (go != null)
|
|
{
|
|
Rigidbody rb = go.GetComponent<Rigidbody>();
|
|
if (rb != null)
|
|
{
|
|
reverts.Add(new RevertInfo(this, rb, "mass", rb.mass));
|
|
}
|
|
}
|
|
}
|
|
|
|
return reverts.ToArray();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Trigger this event and set a new mass for the actor's rigidbody.
|
|
/// </summary>
|
|
/// <param name="actor">The actor whose mass will be set.</param>
|
|
public override void Trigger(GameObject actor)
|
|
{
|
|
if (actor == null) return;
|
|
|
|
Rigidbody affectedObjectRigidBody = actor.GetComponent<Rigidbody>();
|
|
|
|
if (affectedObjectRigidBody != null)
|
|
{
|
|
affectedObjectRigidBody.mass = Mass;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Option for choosing when this Event will Revert to initial state in Editor.
|
|
/// </summary>
|
|
public RevertMode EditorRevertMode
|
|
{
|
|
get { return editorRevertMode; }
|
|
set { editorRevertMode = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Option for choosing when this Event will Revert to initial state in Runtime.
|
|
/// </summary>
|
|
public RevertMode RuntimeRevertMode
|
|
{
|
|
get { return runtimeRevertMode; }
|
|
set { runtimeRevertMode = value; }
|
|
}
|
|
}
|
|
} |