mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 23:37:59 +01:00
290 lines
5 KiB
C#
290 lines
5 KiB
C#
using UnityEngine;
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namespace Fie.Utility.Debug
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{
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public class FieDrawTexture2D
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{
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private Texture2D m_tex;
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private int m_width;
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private int m_height;
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private Color[] m_linesColor;
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public void Begin(Texture2D tex)
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{
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m_tex = tex;
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m_width = m_tex.width;
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m_height = m_tex.height;
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if (m_linesColor == null || m_linesColor.Length != m_width)
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{
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m_linesColor = null;
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m_linesColor = new Color[m_width];
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}
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}
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public void End()
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{
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m_tex.Apply();
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}
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public void Clear(Color col)
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{
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for (int i = 0; i < m_width; i++)
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{
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m_linesColor[i] = col;
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}
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for (int j = 0; j < m_height; j++)
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{
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m_tex.SetPixels(0, j, m_width, 1, m_linesColor);
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}
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}
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public void SetPixel(int x, int y, Color col)
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{
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if (x >= 0 && x < m_width && y >= 0 && y < m_height)
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{
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m_tex.SetPixel(x, y, col);
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}
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}
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private void DrawLineH(int x1, int y1, int x2, Color col)
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{
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if (y1 >= 0 && y1 < m_height)
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{
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if (x1 > x2)
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{
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int num = x1;
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x1 = x2;
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x2 = num;
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}
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if (x2 > 0 && x1 < m_width)
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{
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if (x1 < 0)
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{
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x1 = 0;
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}
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if (x2 >= m_width)
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{
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x2 = m_width - 1;
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}
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for (int i = 0; i <= x2 - x1; i++)
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{
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m_linesColor[i] = col;
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}
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m_tex.SetPixels(x1, y1, x2 - x1 + 1, 1, m_linesColor);
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}
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}
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}
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private void DrawLineV(int x1, int y1, int y2, Color col)
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{
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if (x1 >= 0 && x1 < m_width)
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{
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if (y1 > y2)
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{
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int num = y1;
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y1 = y2;
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y2 = num;
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}
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if (y2 > 0 && y1 < m_height)
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{
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if (y1 < 0)
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{
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y1 = 0;
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}
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if (y2 >= m_height)
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{
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y2 = m_height - 1;
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}
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for (int i = y1; i <= y2; i++)
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{
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m_tex.SetPixel(x1, i, col);
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}
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}
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}
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}
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public void DrawLine(int x1, int y1, int x2, int y2, Color col)
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{
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if (x1 == x2)
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{
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DrawLineV(x1, y1, y2, col);
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}
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else if (y1 == y2)
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{
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DrawLineH(x1, y1, x2, col);
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}
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else if ((x1 >= 0 || x2 >= 0) && (x1 < m_width || x2 < m_width) && (y1 >= 0 || y2 >= 0) && (y1 < m_height || y2 < m_height))
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{
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if (x1 < 0 && x2 >= 0)
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{
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y1 = (y2 - y1) * -x1 / (x2 - x1) + y1;
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x1 = 0;
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}
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else if (x2 < 0 && x1 >= 0)
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{
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y2 = (y2 - y1) * -x1 / (x2 - x1) + y1;
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x2 = 0;
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}
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if (x1 >= m_width && x2 < m_width)
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{
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y1 = (y2 - y1) * (m_width - x1) / (x2 - x1) + y1;
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x1 = m_width - 1;
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}
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else if (x2 >= m_width && x1 < m_width)
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{
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y2 = (y2 - y1) * (m_width - x1) / (x2 - x1) + y1;
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x2 = m_width - 1;
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}
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if (y1 < 0 && y2 >= 0)
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{
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x1 = (x2 - x1) * -y1 / (y2 - y1) + x1;
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y1 = 0;
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}
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else if (y2 < 0 && y1 >= 0)
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{
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x2 = (x2 - x1) * -y1 / (y2 - y1) + x1;
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y2 = 0;
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}
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if (y1 >= m_height && y2 < m_height)
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{
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x1 = (x2 - x1) * (m_height - y1) / (y2 - y1) + x1;
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y1 = m_height - 1;
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}
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else if (y2 >= m_height && y1 < m_height)
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{
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x2 = (x2 - x1) * (m_height - y1) / (y2 - y1) + x1;
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y2 = m_height - 1;
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}
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if (x1 < 0)
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{
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x1 = 0;
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}
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if (x2 < 0)
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{
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x2 = 0;
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}
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if (x1 >= m_width)
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{
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x1 = m_width - 1;
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}
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if (x2 >= m_width)
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{
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x2 = m_width - 1;
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}
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if (y1 < 0)
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{
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y1 = 0;
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}
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if (y2 < 0)
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{
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y2 = 0;
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}
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if (y1 >= m_height)
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{
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y1 = m_height - 1;
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}
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if (y2 >= m_height)
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{
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y2 = m_height - 1;
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}
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int num = Mathf.Abs(x2 - x1);
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int num2 = Mathf.Abs(y2 - y1);
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int num3 = 1;
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int num4 = 1;
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if (x1 > x2)
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{
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num3 = -1;
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}
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if (y1 > y2)
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{
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num4 = -1;
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}
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int num5 = 0;
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if (num > num2)
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{
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int num6 = y1;
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for (int i = x1; i != x2; i += num3)
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{
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num5 += num2;
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if (num5 > num)
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{
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num5 -= num;
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num6 += num4;
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}
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m_tex.SetPixel(i, num6, col);
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}
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}
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else
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{
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int num7 = x1;
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for (int j = y1; j != y2; j += num4)
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{
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num5 += num;
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if (num5 > num2)
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{
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num5 -= num2;
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num7 += num3;
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}
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m_tex.SetPixel(num7, j, col);
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}
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}
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m_tex.SetPixel(x2, y2, col);
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}
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}
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public void DrawRectangle(int x1, int y1, int x2, int y2, Color col)
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{
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DrawLineH(x1, y1, x2, col);
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DrawLineH(x1, y2, x2, col);
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DrawLineV(x1, y1, y2, col);
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DrawLineV(x2, y1, y2, col);
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}
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public void DrawRectangleFill(int x1, int y1, int x2, int y2, Color col)
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{
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if (x1 > x2)
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{
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int num = x1;
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x1 = x2;
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x2 = num;
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}
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if (y1 > y2)
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{
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int num2 = y1;
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y1 = y2;
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y2 = num2;
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}
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if ((x1 >= 0 || x2 >= 0) && (x1 < m_width || x2 < m_width) && (y1 >= 0 || y2 >= 0) && (y1 < m_height || y2 < m_height))
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{
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if (x1 < 0)
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{
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x1 = 0;
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}
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if (x2 >= m_width)
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{
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x2 = m_width - 1;
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}
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if (y1 < 0)
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{
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y1 = 0;
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}
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if (y2 >= m_height - 1)
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{
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y2 = m_height - 1;
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}
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int num3 = x2 - x1 + 1;
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for (int i = 0; i < num3; i++)
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{
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m_linesColor[i] = col;
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}
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for (int j = y1; j <= y2; j++)
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{
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m_tex.SetPixels(x1, j, num3, 1, m_linesColor);
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}
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}
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}
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}
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}
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