mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 06:17:58 +01:00
70 lines
2.5 KiB
C#
70 lines
2.5 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering;
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namespace Fie.PostEffect
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{
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[ExecuteInEditMode]
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[RequireComponent(typeof(UnityEngine.Camera))]
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public class FieCommandBufferReflection : MonoBehaviour
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{
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[Range(0f, 10f)]
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public float m_BlurScale = 1f;
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public Shader m_BlurShader;
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private UnityEngine.Camera m_Cam;
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private Material m_Material;
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private CommandBuffer m_CommandBuffer;
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private void Awake()
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{
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m_Cam = GetComponent<UnityEngine.Camera>();
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if (m_BlurShader != null)
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{
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m_Material = new Material(m_BlurShader);
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m_Material.hideFlags = HideFlags.HideAndDontSave;
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}
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}
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private void OnEnable()
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{
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int qualityLevel = QualitySettings.GetQualityLevel();
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if (qualityLevel > 1 && !(m_Cam == null) && m_CommandBuffer == null)
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{
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m_CommandBuffer = new CommandBuffer();
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m_CommandBuffer.name = "Grab screen and blur";
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int nameID = Shader.PropertyToID("_ScreenCopyTexture");
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m_CommandBuffer.GetTemporaryRT(nameID, -1, -1, 0, FilterMode.Bilinear);
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m_CommandBuffer.Blit(BuiltinRenderTextureType.CurrentActive, nameID);
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m_CommandBuffer.SetGlobalTexture("_GrabRawTexture", nameID);
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int nameID2 = Shader.PropertyToID("_Temp1");
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int nameID3 = Shader.PropertyToID("_Temp2");
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m_CommandBuffer.GetTemporaryRT(nameID2, -2, -2, 0, FilterMode.Bilinear);
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m_CommandBuffer.GetTemporaryRT(nameID3, -2, -2, 0, FilterMode.Bilinear);
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m_CommandBuffer.Blit(nameID, nameID2);
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m_CommandBuffer.ReleaseTemporaryRT(nameID);
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m_CommandBuffer.SetGlobalVector("offsets", new Vector4(1f * m_BlurScale / (float)Screen.width, 0f, 0f, 0f));
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m_CommandBuffer.Blit(nameID2, nameID3, m_Material);
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m_CommandBuffer.SetGlobalVector("offsets", new Vector4(0f, 2f * m_BlurScale / (float)Screen.height, 0f, 0f));
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m_CommandBuffer.Blit(nameID3, nameID2, m_Material);
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m_CommandBuffer.SetGlobalVector("offsets", new Vector4(4f * m_BlurScale / (float)Screen.width, 0f, 0f, 0f));
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m_CommandBuffer.Blit(nameID2, nameID3, m_Material);
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m_CommandBuffer.SetGlobalVector("offsets", new Vector4(0f, 4f * m_BlurScale / (float)Screen.height, 0f, 0f));
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m_CommandBuffer.Blit(nameID3, nameID2, m_Material);
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m_CommandBuffer.SetGlobalTexture("_GrabBlurTexture", nameID2);
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m_Cam.AddCommandBuffer(CameraEvent.AfterEverything, m_CommandBuffer);
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}
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}
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private void OnDisable()
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{
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if (!(m_Cam == null) && m_CommandBuffer != null)
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{
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m_Cam.RemoveCommandBuffer(CameraEvent.AfterEverything, m_CommandBuffer);
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m_CommandBuffer = null;
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}
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}
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}
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}
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