FiE-Game/Assets/Scripts/Fie/Ponies/FieStateMachinePoniesJump.cs

33 lines
525 B
C#

using Fie.Object;
using System;
using System.Collections.Generic;
namespace Fie.Ponies
{
public class FieStateMachinePoniesJump : FieStateMachineGameCharacterBase
{
private bool _isEnd;
private Type _nextState;
public override void updateState<T>(ref T gameCharacter)
{
_isEnd = true;
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
public override List<Type> getAllowedStateList()
{
return new List<Type>();
}
}
}