mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 23:37:59 +01:00
92 lines
2 KiB
C#
92 lines
2 KiB
C#
using Fie.Object;
|
|
using Spine;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Ponies.Twilight
|
|
{
|
|
public class FieStateMachineTwilightTeleportationEndGround : FieStateMachineGameCharacterBase
|
|
{
|
|
private enum TeleportationState
|
|
{
|
|
TELEPORTATION_START,
|
|
TELEPORTATION_END
|
|
}
|
|
|
|
private TeleportationState _teleportationState;
|
|
|
|
private bool _isEnd;
|
|
|
|
private bool _isFinished;
|
|
|
|
private Type _nextState;
|
|
|
|
public override void updateState<T>(ref T gameCharacter)
|
|
{
|
|
if (gameCharacter is FieTwilight)
|
|
{
|
|
FieTwilight fieTwilight = gameCharacter as FieTwilight;
|
|
switch (_teleportationState)
|
|
{
|
|
case TeleportationState.TELEPORTATION_START:
|
|
{
|
|
TrackEntry trackEntry = fieTwilight.animationManager.SetAnimation(27, isLoop: false, isForceSet: true);
|
|
if (trackEntry != null)
|
|
{
|
|
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
|
|
{
|
|
if (e.Data.Name == "finished")
|
|
{
|
|
_isFinished = true;
|
|
}
|
|
};
|
|
trackEntry.End += delegate
|
|
{
|
|
_isEnd = true;
|
|
};
|
|
}
|
|
else
|
|
{
|
|
_isEnd = true;
|
|
}
|
|
_teleportationState = TeleportationState.TELEPORTATION_END;
|
|
Vector3 externalInputVector = fieTwilight.externalInputVector;
|
|
fieTwilight.setFlipByVector(externalInputVector);
|
|
if (fieTwilight.externalInputForce > 0.1f)
|
|
{
|
|
fieTwilight.addMoveForce(fieTwilight.flipDirectionVector.normalized * 10000f, 1f);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (_isEnd)
|
|
{
|
|
_nextState = typeof(FieStateMachineCommonIdle);
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool isEnd()
|
|
{
|
|
return _isEnd;
|
|
}
|
|
|
|
public override Type getNextState()
|
|
{
|
|
return _nextState;
|
|
}
|
|
|
|
public override List<Type> getAllowedStateList()
|
|
{
|
|
List<Type> list = new List<Type>();
|
|
if (_isFinished)
|
|
{
|
|
list.Add(typeof(FieStateMachineTwilightTeleportation));
|
|
list.Add(typeof(FieStateMachinePoniesMove));
|
|
list.Add(typeof(FieStateMachineTwilightFlying));
|
|
}
|
|
return list;
|
|
}
|
|
}
|
|
}
|