mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 23:37:59 +01:00
80 lines
1.8 KiB
C#
80 lines
1.8 KiB
C#
using Fie.Object;
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using System;
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using System.Collections.Generic;
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namespace Fie.Ponies.Twilight
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{
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public class FieStateMachineTwilightBaseShotActivator : FieStateMachineGameCharacterBase
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{
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private bool _isEnd;
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private Type _nextState = typeof(FieStateMachineTwilightAttackIdle);
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public override void updateState<T>(ref T gameCharacter)
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{
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if (!_isEnd)
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{
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FieTwilight fieTwilight = gameCharacter as FieTwilight;
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if (!(fieTwilight == null))
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{
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if (fieTwilight.baseAttackChargedForce <= 0f)
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{
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_isEnd = true;
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}
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else if (FieTwilight.ignoreAttackState.Contains(fieTwilight.getStateMachine().nowStateType()))
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{
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_isEnd = true;
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}
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else
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{
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_nextState = typeof(FieStateMachineTwilightBaseShotLevel1);
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int chargedCount = fieTwilight.chargedCount;
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if (chargedCount >= 2)
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{
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_nextState = typeof(FieStateMachineTwilightBaseShotLevel3);
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}
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else if (chargedCount == 1)
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{
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_nextState = typeof(FieStateMachineTwilightBaseShotLevel2);
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}
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_isEnd = true;
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fieTwilight.baseAttackChargedForce = 0f;
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}
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}
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}
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}
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public override void terminate(FieGameCharacter gameCharacter)
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{
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FieTwilight x = gameCharacter as FieTwilight;
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if (!(x == null))
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{
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}
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override List<Type> getAllowedStateList()
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{
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List<Type> list = new List<Type>();
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list.Add(typeof(FieStateMachineTwilightAttackIdle));
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list.Add(typeof(FieStateMachineTwilightBaseShotLevel1));
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list.Add(typeof(FieStateMachineTwilightBaseShotLevel2));
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list.Add(typeof(FieStateMachineTwilightBaseShotLevel3));
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return list;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override bool isNotNetworkSync()
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{
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return true;
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}
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}
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}
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