mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 23:37:59 +01:00
50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using Fie.Object;
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using Fie.Ponies.Twilight;
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using UnityEngine;
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namespace Fie.AI
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{
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public class FieAITaskTwilightForceField : FieAITaskTwilightBase
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{
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private bool _isEnd;
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public override void Initialize(FieAITaskController manager)
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{
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_isEnd = false;
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manager.ownerCharacter.damageSystem.staggerEvent += healthSystem_staggerEvent;
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manager.ownerCharacter.damageSystem.damagedEvent += HealthSystem_damagedEvent;
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}
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public override void Terminate(FieAITaskController manager)
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{
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manager.ownerCharacter.damageSystem.staggerEvent -= healthSystem_staggerEvent;
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manager.ownerCharacter.damageSystem.damagedEvent -= HealthSystem_damagedEvent;
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}
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private void HealthSystem_damagedEvent(FieGameCharacter attacker, FieDamage damage)
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{
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nextStateWeightList[typeof(FieAITaskTwilightEnemyEvade)] = 100;
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_isEnd = true;
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}
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private void healthSystem_staggerEvent(FieDamage damageObject)
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{
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nextStateWeightList[typeof(FieAITaskTwilightEnemyEvade)] = 100;
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_isEnd = true;
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}
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public override bool Task(FieAITaskController manager)
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{
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if (_isEnd)
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{
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return true;
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}
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if (manager.ownerCharacter.detector.lockonTargetObject == null)
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{
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return true;
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}
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manager.ownerCharacter.RequestToChangeState<FieStateMachineTwilightForceField>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Attack);
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return true;
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}
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}
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}
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