mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 23:37:59 +01:00
44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using Fie.Ponies;
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using Fie.Ponies.Twilight;
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using UnityEngine;
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namespace Fie.AI
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{
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public class FieAITaskTwilightEnemyEvade : FieAITaskTwilightBase
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{
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public override bool Task(FieAITaskController manager)
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{
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if (manager.ownerCharacter.detector.lockonTargetObject == null)
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{
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return true;
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}
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float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position);
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FieAITaskController.FieAIFrontAndBackPoint frontAndBackPoint = manager.GetFrontAndBackPoint(3f);
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bool flag = false;
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Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position - manager.ownerCharacter.transform.position;
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vector.y = vector.z;
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vector.z = 0f;
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if (num < 1.5f)
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{
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if (Random.Range(0, 100) > 50)
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{
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flag = ((byte)((flag ? 1 : 0) | 1) != 0);
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}
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if (frontAndBackPoint.backDistance > 0f)
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{
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flag = ((byte)((flag ? 1 : 0) | 1) != 0);
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}
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manager.ownerCharacter.RequestToChangeState<FieStateMachineTwilightTeleportation>((!flag) ? (-vector) : vector, 1f, FieGameCharacter.StateMachineType.Base);
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}
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else if (num < 3f)
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{
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if (frontAndBackPoint.backDistance > 0f)
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{
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flag = ((byte)((flag ? 1 : 0) | 1) != 0);
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}
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manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesGallop>((!flag) ? (-vector) : vector, 1f, FieGameCharacter.StateMachineType.Base);
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}
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return true;
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}
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}
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}
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