mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 23:37:59 +01:00
62 lines
1.5 KiB
C#
62 lines
1.5 KiB
C#
using Fie.Enemies.HoovesRaces.QueenChrysalis;
|
|
using Fie.Object;
|
|
|
|
namespace Fie.AI
|
|
{
|
|
public class FieAITaskQueenChrysalisAirRaid : FieAITaskBase
|
|
{
|
|
private enum AirRaidState
|
|
{
|
|
START,
|
|
ATTACKING
|
|
}
|
|
|
|
private const float CONCENTRATE_TIME = 2f;
|
|
|
|
private const float SHOOTING_DELAY = 1.25f;
|
|
|
|
private AirRaidState _state;
|
|
|
|
private bool _isEndState;
|
|
|
|
public override void Initialize(FieAITaskController manager)
|
|
{
|
|
_isEndState = false;
|
|
_state = AirRaidState.START;
|
|
}
|
|
|
|
public override bool Task(FieAITaskController manager)
|
|
{
|
|
if (_isEndState)
|
|
{
|
|
return true;
|
|
}
|
|
if (!(manager.ownerCharacter != null))
|
|
{
|
|
return true;
|
|
}
|
|
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
|
{
|
|
return true;
|
|
}
|
|
switch (_state)
|
|
{
|
|
case AirRaidState.START:
|
|
manager.ownerCharacter.RequestToChangeState<FieStateMachineQueenChrysalisAirRiadPrepare>(manager.ownerCharacter.flipDirectionVector, 0f, FieGameCharacter.StateMachineType.Base);
|
|
_state = AirRaidState.ATTACKING;
|
|
break;
|
|
case AirRaidState.ATTACKING:
|
|
{
|
|
FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
|
|
if (!(currentStateMachine is FieStateMachineQueenChrysalisAirRiadPrepare) && !(currentStateMachine is FieStateMachineQueenChrysalisAirRiadAttacking) && !(currentStateMachine is FieStateMachineQueenChrysalisAirRaidFinished))
|
|
{
|
|
nextStateWeightList[typeof(FieAITaskQueenChrysalisIdle)] = 100;
|
|
_isEndState = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
}
|