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https://github.com/FriendshipIsEpic/FiE-Game.git
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35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using Fie.Manager;
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using Fie.Ponies;
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using UnityEngine;
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namespace Fie.AI
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{
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public class FieAITaskPoniesRescue : FieAITaskBase
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{
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private FieGameCharacter injuryCharacter;
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public override void Initialize(FieAITaskController manager)
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{
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injuryCharacter = (injuryCharacter = FieManagerBehaviour<FieInGameCharacterStatusManager>.I.GetNearbyInjuryAllyCharacter(manager.ownerCharacter));
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}
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public override bool Task(FieAITaskController manager)
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{
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if (injuryCharacter == null)
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{
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return true;
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}
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float num = Vector3.Distance(manager.ownerCharacter.transform.position, injuryCharacter.transform.position);
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if (!(num > 2.5f))
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{
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(manager.ownerCharacter as FiePonies).TryToRevive();
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return true;
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}
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Vector3 vector = FieManagerBehaviour<FieUserManager>.I.gameOwnerCharacter.transform.position - manager.ownerCharacter.transform.position;
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vector.y = vector.z;
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vector.z = 0f;
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manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesGallop>(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
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return false;
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}
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}
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}
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