mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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95 lines
2.6 KiB
C#
95 lines
2.6 KiB
C#
using UnityEngine;
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using System.Collections;
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#pragma warning disable 0649 // Disabled warnings.
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namespace TMPro
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{
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[System.Serializable]
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public class TMP_Style
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{
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// PUBLIC PROPERTIES
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/// <summary>
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/// The name identifying this style. ex. <style="name">.
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/// </summary>
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public string name
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{ get { return m_Name; } set { if (value != m_Name) m_Name = value; } }
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/// <summary>
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/// The hash code corresponding to the name of this style.
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/// </summary>
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public int hashCode
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{ get { return m_HashCode; } set { if (value != m_HashCode) m_HashCode = value; } }
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/// <summary>
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/// The initial definition of the style. ex. <b> <u>.
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/// </summary>
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public string styleOpeningDefinition
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{ get { return m_OpeningDefinition; } }
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/// <summary>
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/// The closing definition of the style. ex. </b> </u>.
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/// </summary>
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public string styleClosingDefinition
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{ get { return m_ClosingDefinition; } }
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public int[] styleOpeningTagArray
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{ get { return m_OpeningTagArray; } }
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public int[] styleClosingTagArray
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{ get { return m_ClosingTagArray; } }
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// PRIVATE FIELDS
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[SerializeField]
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private string m_Name;
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[SerializeField]
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private int m_HashCode;
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[SerializeField]
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private string m_OpeningDefinition;
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[SerializeField]
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private string m_ClosingDefinition;
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[SerializeField]
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private int[] m_OpeningTagArray;
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[SerializeField]
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private int[] m_ClosingTagArray;
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//public TMP_Style()
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//{
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//Debug.Log("New Style with Name: " + m_Name + " was created. ID: ");
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//}
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/// <summary>
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/// Function to update the content of the int[] resulting from changes to OpeningDefinition & ClosingDefinition.
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/// </summary>
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public void RefreshStyle()
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{
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m_HashCode = TMP_TextUtilities.GetSimpleHashCode(m_Name);
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m_OpeningTagArray = new int[m_OpeningDefinition.Length];
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for (int i = 0; i < m_OpeningDefinition.Length; i++)
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m_OpeningTagArray[i] = m_OpeningDefinition[i];
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m_ClosingTagArray = new int[m_ClosingDefinition.Length];
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for (int i = 0; i < m_ClosingDefinition.Length; i++)
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m_ClosingTagArray[i] = m_ClosingDefinition[i];
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#if UNITY_EDITOR
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// Event to update objects when styles are changed in the editor.
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TMPro_EventManager.ON_TEXT_STYLE_PROPERTY_CHANGED(true);
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#endif
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}
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}
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}
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