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20 lines
497 B
C#
20 lines
497 B
C#
using UnityEngine;
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public class FieBrobShadow : MonoBehaviour
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{
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private float _initHight;
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private void Start()
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{
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Vector3 position = base.transform.parent.position;
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float y = position.y;
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Vector3 position2 = base.transform.position;
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_initHight = y - position2.y;
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}
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private void LateUpdate()
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{
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base.transform.position = base.transform.parent.position + Vector3.down * _initHight;
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base.transform.rotation = Quaternion.LookRotation(Vector3.up, base.transform.parent.forward);
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}
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}
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