mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 07:18:00 +01:00
65 lines
1.3 KiB
C#
65 lines
1.3 KiB
C#
using ParticlePlayground;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Utility
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{
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public class FieParticlePlaygroundChain : MonoBehaviour
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{
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[SerializeField]
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private PlaygroundParticlesC source;
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[SerializeField]
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private List<PlaygroundParticlesC> emitters;
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[SerializeField]
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private float delay;
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private PlaygroundEventC birthEvent;
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private bool isStartCoroutine;
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private IEnumerator ChainTask(float delay = 0f)
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{
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yield return (object)new WaitForSeconds(delay);
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/*Error: Unable to find new state assignment for yield return*/;
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}
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private void Awake()
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{
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if (source != null)
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{
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birthEvent = PlaygroundC.CreateEvent(source);
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birthEvent.broadcastType = EVENTBROADCASTC.EventListeners;
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birthEvent.eventType = EVENTTYPEC.Birth;
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birthEvent.particleEvent += StartChain;
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}
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}
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private void Start()
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{
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if (emitters != null && emitters.Count > 0)
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{
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foreach (PlaygroundParticlesC emitter in emitters)
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{
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emitter.emit = false;
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}
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}
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}
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private void Update()
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{
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if (isStartCoroutine)
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{
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StartCoroutine(ChainTask(delay));
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isStartCoroutine = false;
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}
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}
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private void StartChain(PlaygroundEventParticle particle)
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{
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isStartCoroutine = true;
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}
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}
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}
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