mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 08:57:59 +01:00
50 lines
916 B
C#
50 lines
916 B
C#
using Spine.Unity;
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using UnityEngine;
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namespace Fie.UI
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{
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[RequireComponent(typeof(SkeletonAnimation))]
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public class FieGameUIHeaderFooter : FieGameUIBase
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{
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public const string HEADER_FOOTER_SHOW_ANIIMATION_NAME = "show";
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public const string HEADER_FOOTER_HIDE_ANIIMATION_NAME = "hide";
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public GameObject header;
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public GameObject footer;
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public Transform headerRootTransform;
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public Transform footerRootTransform;
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public Transform Ability1;
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public Transform Ability2;
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public Transform Ability3;
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public SkeletonAnimation _mySkeleton;
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public void Awake()
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{
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_mySkeleton = GetComponent<SkeletonAnimation>();
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}
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public void Show()
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{
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if (!(_mySkeleton == null))
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{
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_mySkeleton.state.SetAnimation(0, "show", loop: false);
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}
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}
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public void Hide()
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{
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if (!(_mySkeleton == null))
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{
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_mySkeleton.state.SetAnimation(0, "hide", loop: false);
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}
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}
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}
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}
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