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33 lines
525 B
C#
33 lines
525 B
C#
using Fie.Object;
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using System;
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using System.Collections.Generic;
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namespace Fie.Ponies
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{
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public class FieStateMachinePoniesJump : FieStateMachineGameCharacterBase
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{
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private bool _isEnd;
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private Type _nextState;
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public override void updateState<T>(ref T gameCharacter)
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{
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_isEnd = true;
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override List<Type> getAllowedStateList()
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{
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return new List<Type>();
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}
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}
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}
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