mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
73 lines
1.5 KiB
C#
73 lines
1.5 KiB
C#
using Fie.Object;
|
|
using Spine;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Ponies.Twilight
|
|
{
|
|
public class FieStateMachineTwilightFireSmall : FieStateMachineGameCharacterBase
|
|
{
|
|
private enum FireState
|
|
{
|
|
FIRE_START,
|
|
FIRING
|
|
}
|
|
|
|
private FireState _fireState;
|
|
|
|
private bool _isEnd;
|
|
|
|
private float _endTime = 3.40282347E+38f;
|
|
|
|
private float _timeCount;
|
|
|
|
public override void updateState<T>(ref T gameCharacter)
|
|
{
|
|
if (gameCharacter is FieTwilight)
|
|
{
|
|
_timeCount += Time.deltaTime;
|
|
FieTwilight fieTwilight = gameCharacter as FieTwilight;
|
|
switch (_fireState)
|
|
{
|
|
case FireState.FIRE_START:
|
|
if (fieTwilight.groundState == FieObjectGroundState.Grounding)
|
|
{
|
|
int animationId = 23;
|
|
TrackEntry trackEntry = fieTwilight.animationManager.SetAnimation(animationId, isLoop: false, isForceSet: true);
|
|
if (trackEntry != null)
|
|
{
|
|
_endTime = trackEntry.endTime;
|
|
}
|
|
}
|
|
_fireState = FireState.FIRING;
|
|
break;
|
|
}
|
|
if (_timeCount > _endTime)
|
|
{
|
|
_isEnd = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool isEnd()
|
|
{
|
|
return _isEnd;
|
|
}
|
|
|
|
public override Type getNextState()
|
|
{
|
|
return typeof(FieStateMachineCommonIdle);
|
|
}
|
|
|
|
public override List<Type> getAllowedStateList()
|
|
{
|
|
List<Type> list = new List<Type>();
|
|
list.Add(typeof(FieStateMachineTwilightFlying));
|
|
list.Add(typeof(FieStateMachinePoniesGallop));
|
|
list.Add(typeof(FieStateMachinePoniesMove));
|
|
list.Add(typeof(FieStateMachineTwilightTeleportation));
|
|
return list;
|
|
}
|
|
}
|
|
}
|