mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
168 lines
4.7 KiB
C#
168 lines
4.7 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using Fie.Utility;
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using UnityEngine;
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namespace Fie.Ponies.Twilight
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{
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[FiePrefabInfo("Prefabs/Twilight/Power/TwilightSummonArrowChild")]
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public class FieEmitObjectTwilightSummonArrowChild : FieEmittableObjectBase
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{
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[SerializeField]
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private float SummonArrowChildDuration = 1.5f;
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[SerializeField]
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private float SummonArrowVelocityMax = 2f;
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[SerializeField]
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private float SummonArrowVelocityAccelTime = 0.3f;
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[SerializeField]
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private float SummonArrowDestroyDuration = 0.7f;
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[SerializeField]
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private float SummonArrowTiltDuration = 0.5f;
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[SerializeField]
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private float HormingDuration = 1.5f;
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[SerializeField]
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private GameObject effectModel;
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[SerializeField]
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private PKFxFX trail;
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private const float RANDOM_TILT_DISTANCE = 2f;
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private const float HORMING_DISTANCE_MAX = 10f;
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private Tweener<TweenTypesInSine> _velocityTweener = new Tweener<TweenTypesInSine>();
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private Tweener<TweenTypesInSine> _tiltForceTweener = new Tweener<TweenTypesInSine>();
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private Vector3 _velocityVec = Vector3.zero;
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private Vector3 _randomTiltVec = Vector3.zero;
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private Vector3 _lastDirectionalVec = Vector3.zero;
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private float _lifeTimeCount;
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private bool _isInitRandomTilt;
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private float _totalMoveDistance;
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private float _initEnemyDistance = -3.40282347E+38f;
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private bool _isEndUpdate;
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private bool _isEndHorming;
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private float _initHormingDuration;
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private Vector3 _initEffectModelScale = Vector3.zero;
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private Vector3 _latestDirectionalVec = Vector3.zero;
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public int childId;
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public void Awake()
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{
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_initEffectModelScale = effectModel.transform.localScale;
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trail.StopEffect();
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}
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public override void awakeEmitObject()
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{
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trail.StopEffect();
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trail.StartEffect();
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_velocityTweener.InitTweener(SummonArrowVelocityAccelTime, 0f, SummonArrowVelocityMax);
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_tiltForceTweener.InitTweener(SummonArrowTiltDuration, 1f, 0f);
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effectModel.transform.localScale = _initEffectModelScale;
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_latestDirectionalVec = (directionalVec = new Vector3((float)Random.Range(-1, 1), (float)Random.Range(-1, 1), (float)Random.Range(-1, 1)));
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}
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public void Update()
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{
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if (!_isEndUpdate)
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{
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if (!_isInitRandomTilt)
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{
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initRandomTilt();
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}
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if (directionalVec != _latestDirectionalVec)
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{
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_lastDirectionalVec = (_latestDirectionalVec = directionalVec);
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}
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float num = _tiltForceTweener.UpdateParameterFloat(Time.deltaTime);
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Vector3 a = directionalVec * (1f - num);
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Vector3 b = _randomTiltVec * num;
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a += b;
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a.Normalize();
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if (base.ownerCharacter != null)
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{
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targetTransform = base.ownerCharacter.detector.getLockonEnemyTransform(isCenter: true);
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}
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if (targetTransform != null)
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{
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if (_initEnemyDistance <= 0f)
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{
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_initEnemyDistance = Vector3.Distance(base.transform.position, targetTransform.position);
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}
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Vector3 a2 = Quaternion.LookRotation(targetTransform.position - base.transform.position) * Vector3.forward;
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a *= num;
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a += a2 * (1f - num);
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a.Normalize();
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a = (_lastDirectionalVec = Vector3.Lerp(a, _lastDirectionalVec, Mathf.Clamp(_lifeTimeCount / HormingDuration, 0f, 1f)));
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}
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Vector3 vector = a * _velocityTweener.UpdateParameterFloat(Time.deltaTime) * Time.deltaTime;
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_totalMoveDistance += Vector3.Distance(base.transform.position, base.transform.position + vector);
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base.transform.position += vector;
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_lifeTimeCount += Time.deltaTime;
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if (_lifeTimeCount >= SummonArrowChildDuration)
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{
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destoryEmitObject(SummonArrowDestroyDuration);
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trail.StopEffect();
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effectModel.transform.localScale = Vector3.zero;
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_isEndUpdate = true;
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}
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if (vector != Vector3.zero)
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{
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base.transform.rotation = Quaternion.LookRotation(vector);
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}
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}
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}
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private void initRandomTilt()
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{
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Vector3 a = base.transform.position + directionalVec * 2f;
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Vector3 a2 = Quaternion.AngleAxis(Random.Range(0f, 360f), directionalVec) * Vector3.up;
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a2 *= 2f;
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a += a2 * 2f;
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_randomTiltVec = Quaternion.LookRotation(a - base.transform.position) * Vector3.forward;
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_randomTiltVec.Normalize();
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_isInitRandomTilt = true;
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}
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private void OnTriggerEnter(Collider collider)
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{
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if (!_isEndUpdate && (collider.gameObject.tag == getHostileTagString() || collider.gameObject.tag == "Floor"))
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectTwilightHitEffectSmall>(base.transform, Vector3.zero);
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addDamageToCollisionCharacter(collider, getDefaultDamageObject());
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trail.StopEffect();
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destoryEmitObject(SummonArrowDestroyDuration);
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effectModel.transform.localScale = Vector3.zero;
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_isEndUpdate = true;
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}
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}
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private void OnDisable()
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{
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if (trail != null)
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{
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trail.StopEffect();
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}
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}
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}
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}
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