mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 08:57:59 +01:00
52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
using Fie.Object;
|
|
using Fie.Utility;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Ponies.RisingSun
|
|
{
|
|
[FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunLaserChild")]
|
|
public class FieEmitObjectRisingSunLaserChild : FieEmittableObjectBase
|
|
{
|
|
[SerializeField]
|
|
private float LaserChildDuration = 0.3f;
|
|
|
|
[SerializeField]
|
|
private float LaserChildMaxScale = 1.2f;
|
|
|
|
private Tweener<TweenTypesOutSine> _startScaleTweener = new Tweener<TweenTypesOutSine>();
|
|
|
|
private Tweener<TweenTypesOutSine> _endScaleTweener = new Tweener<TweenTypesOutSine>();
|
|
|
|
private float _lifeTimeCount;
|
|
|
|
public void Awake()
|
|
{
|
|
_startScaleTweener.InitTweener(LaserChildDuration * 0.5f, 0f, LaserChildMaxScale);
|
|
_endScaleTweener.InitTweener(LaserChildDuration * 0.5f, LaserChildMaxScale, 0f);
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
_lifeTimeCount += Time.deltaTime;
|
|
if (_lifeTimeCount > LaserChildDuration)
|
|
{
|
|
destoryEmitObject();
|
|
}
|
|
Vector3 a = base.transform.position + directionalVec;
|
|
Vector3 zero = Vector3.zero;
|
|
zero = ((!(targetTransform != null)) ? (Quaternion.LookRotation(a - base.transform.position) * Vector3.forward) : (Quaternion.LookRotation(targetTransform.position - base.transform.position) * Vector3.forward));
|
|
base.transform.rotation = Quaternion.LookRotation(zero);
|
|
float num = 0f;
|
|
num = (_startScaleTweener.IsEnd() ? _endScaleTweener.UpdateParameterFloat(Time.deltaTime) : _startScaleTweener.UpdateParameterFloat(Time.deltaTime));
|
|
base.transform.localScale = new Vector3(num, num, 1f);
|
|
}
|
|
|
|
private void OnTriggerEnter(Collider collider)
|
|
{
|
|
if (collider.gameObject.tag == getHostileTagString())
|
|
{
|
|
addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
|
}
|
|
}
|
|
}
|
|
}
|