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21 lines
401 B
C#
21 lines
401 B
C#
using Fie.Object;
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using UnityEngine;
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namespace Fie.Ponies.RisingSun
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{
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[FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunForceFieldEmitEffects")]
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public class FieEmitObjectRisingSunForceFieldEmitEffect : FieEmittableObjectBase
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{
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[SerializeField]
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private float duration = 3f;
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public override void awakeEmitObject()
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{
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destoryEmitObject(duration);
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}
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private void Update()
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{
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}
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}
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}
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