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https://github.com/FriendshipIsEpic/FiE-Game.git
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58 lines
1.1 KiB
C#
58 lines
1.1 KiB
C#
using UnityEngine;
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namespace Fie.Object.Abilities
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{
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public class FieAbilitiesCooldown
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{
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public delegate void CooldownCompleteDelegate();
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public delegate void CooldownChangeDelegate(float before, float after);
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private bool _isEndCooldown = true;
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private float _cooldown;
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public float cooldown
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{
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get
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{
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return _cooldown;
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}
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set
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{
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float num = Mathf.Max(0f, value);
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if (_cooldown != value && this.cooldownChangeEvent != null)
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{
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this.cooldownChangeEvent(_cooldown, num);
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}
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_cooldown = num;
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if (_cooldown > 0f)
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{
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_isEndCooldown = false;
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}
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}
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}
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public bool canUseAbility => _cooldown <= 0f;
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public event CooldownCompleteDelegate cooldownCompleteEvent;
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public event CooldownChangeDelegate cooldownChangeEvent;
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public void Update(float time)
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{
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if (!_isEndCooldown)
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{
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_cooldown = Mathf.Max(_cooldown - time, 0f);
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if (_cooldown <= 0f)
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{
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if (this.cooldownCompleteEvent != null)
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{
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this.cooldownCompleteEvent();
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}
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_isEndCooldown = true;
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}
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}
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}
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}
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}
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