FiE-Game/Assets/Scripts/Fie/Manager/FieManagerExistSceneFlag.cs

13 lines
174 B
C#

using System;
namespace Fie.Manager
{
[Flags]
public enum FieManagerExistSceneFlag
{
ANYTIME_DESTROY = 0x1,
OUTGAME = 0x2,
INGAME = 0x4,
NEVER_DESTROY = 0x8
}
}