mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 07:18:00 +01:00
255 lines
7.6 KiB
C#
255 lines
7.6 KiB
C#
using Fie.Camera;
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using Fie.Core;
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using Fie.Object;
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using Fie.Scene;
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using Fie.User;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Manager
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{
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[FieManagerExists(FieManagerExistSceneFlag.ANYTIME_DESTROY)]
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public class FieInGameStateManager : FieManagerBehaviour<FieInGameStateManager>
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{
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public enum FieInGameState
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{
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STATE_IS_INITIALIZING,
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STATE_IS_RETRYING,
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STATE_NOW_ON_GAME,
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STATE_CUTSCENE,
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STATE_GAMEOVER,
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STATE_ON_QUIT
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}
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public delegate void FieInGameStateChangedCallback();
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public FieInGameState _gameState;
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public Coroutine _checkingGameOverCoroutine;
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private bool _isBooted;
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private int _gameOverCount;
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public bool isBootComplete => _isBooted;
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public event FieInGameStateChangedCallback GameOverEvent;
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public event FieInGameStateChangedCallback RetryEvent;
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public event FieInGameStateChangedCallback RetryFinishedEvent;
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private IEnumerator InGameBootTask()
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{
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_isBooted = false;
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FiePlayerSpawnPoint[] array = UnityEngine.Object.FindObjectsOfType<FiePlayerSpawnPoint>();
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Dictionary<int, Vector3> dictionary = new Dictionary<int, Vector3>();
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if (array != null && array.Length > 0)
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{
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for (int i = 0; i < array.Length; i++)
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{
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dictionary[array[i].spawnPointNumber] = array[i].transform.position;
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}
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}
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if (!FieBootstrap.isBootedFromBootStrap)
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{
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FieManagerBehaviour<FieInputManager>.I.StartUp();
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FieManagerBehaviour<FieAudioManager>.I.StartUp();
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FieManagerBehaviour<FieUserManager>.I.StartUp();
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FieManagerBehaviour<FieVibrationManager>.I.StartUp();
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int num = 0;
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FieUser[] allUserData = FieManagerBehaviour<FieUserManager>.I.getAllUserData();
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foreach (FieUser fieUser in allUserData)
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{
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FieGameCharacter fieGameCharacter = null;
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if (fieUser != null)
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{
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Vector3 position = (!dictionary.ContainsKey(num)) ? Vector3.zero : dictionary[num];
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if (fieUser.usersCharacter != null)
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{
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fieGameCharacter = fieUser.usersCharacter;
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fieGameCharacter.transform.position = position;
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fieGameCharacter.transform.rotation = Quaternion.LookRotation(Vector3.forward);
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}
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else
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{
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if (FieBootstrap.isBootedFromBootStrap)
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{
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Debug.LogError("An users character prefab was missed! please check the class : " + fieUser.usersCharacterPrefab.GetType());
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continue;
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}
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if (fieUser.usersCharacter == null && fieUser.usersCharacterPrefab != null)
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{
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string empty = string.Empty;
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FiePrefabInfo fiePrefabInfo = (FiePrefabInfo)Attribute.GetCustomAttribute(fieUser.usersCharacterPrefab.GetType(), typeof(FiePrefabInfo));
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if (fiePrefabInfo == null)
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{
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Debug.LogError("The debug character prefab dose not have FiePrefabInfo attribute! Please check the class : " + fieUser.usersCharacterPrefab.GetType());
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continue;
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}
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string path = fiePrefabInfo.path;
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if (path == string.Empty)
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{
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Debug.LogError("A prefab path was not found! Please check the class : " + fieUser.usersCharacterPrefab.GetType());
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continue;
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}
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GameObject gameObject = PhotonNetwork.Instantiate(path, position, Quaternion.LookRotation(Vector3.forward), 0);
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fieGameCharacter = (fieUser.usersCharacter = gameObject.GetComponent<FieGameCharacter>());
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}
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}
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if (fieGameCharacter != null)
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{
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if (!FieBootstrap.isBootedFromBootStrap)
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{
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fieGameCharacter.InitializeIntelligenceSystem();
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}
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if (PhotonNetwork.offlineMode && fieUser.usersCharacter.intelligenceType == FieGameCharacter.IntelligenceType.Controllable)
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{
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fieGameCharacter.SetOwnerUser(fieUser);
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}
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else if (fieGameCharacter.photonView.ownerId == PhotonNetwork.player.ID)
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{
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fieGameCharacter.SetOwnerUser(fieUser);
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}
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FieManagerBehaviour<FieInGameCharacterStatusManager>.I.AssignCharacter(FieInGameCharacterStatusManager.ForcesTag.PLAYER, fieGameCharacter);
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}
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num++;
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}
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}
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}
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else
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{
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int num2 = 0;
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List<FieGameCharacter> allPlayerCharacters = FieManagerBehaviour<FieUserManager>.I.GetAllPlayerCharacters<FieGameCharacter>();
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foreach (FieGameCharacter item in allPlayerCharacters)
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{
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if (item.forces == FieEmittableObjectBase.EmitObjectTag.PLAYER)
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{
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Vector3 vector2 = item.position = ((!dictionary.ContainsKey(num2)) ? Vector3.zero : dictionary[num2]);
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FieManagerBehaviour<FieInGameCharacterStatusManager>.I.AssignCharacter(FieInGameCharacterStatusManager.ForcesTag.PLAYER, item);
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num2++;
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}
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}
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}
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FieManagerBehaviour<FieGameCameraManager>.I.StartUp();
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FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.SetCameraTask<FieGameCameraTaskStop>();
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FieManagerBehaviour<FieGUIManager>.I.StartUp();
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_isBooted = true;
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_gameState = FieInGameState.STATE_NOW_ON_GAME;
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yield break;
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}
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private IEnumerator RetryTask()
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{
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yield return (object)new WaitForSeconds(0.1f);
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/*Error: Unable to find new state assignment for yield return*/;
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}
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private void GameOverCallback()
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{
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FieManagerBehaviour<FieInputManager>.I.isEnableControll = false;
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}
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protected override void StartUpEntity()
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{
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_gameState = FieInGameState.STATE_IS_INITIALIZING;
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StartCoroutine(InGameBootTask());
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if (_checkingGameOverCoroutine != null)
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{
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StopCoroutine(_checkingGameOverCoroutine);
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}
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_checkingGameOverCoroutine = StartCoroutine(CheckingGameOverTask());
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}
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private IEnumerator CheckingGameOverTask()
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{
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if (_gameState == FieInGameState.STATE_NOW_ON_GAME)
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{
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if (FieManagerBehaviour<FieInGameCharacterStatusManager>.I.isAllPlayerDied())
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{
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_gameOverCount = Mathf.Clamp(_gameOverCount + 1, 1, 5);
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}
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if (_gameOverCount > 3)
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{
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SetGameState(FieInGameState.STATE_GAMEOVER);
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}
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yield return (object)new WaitForSeconds(1f);
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/*Error: Unable to find new state assignment for yield return*/;
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}
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yield return (object)null;
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/*Error: Unable to find new state assignment for yield return*/;
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}
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public void SetGameState(FieInGameState state)
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{
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if (state != _gameState)
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{
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switch (state)
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{
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case FieInGameState.STATE_GAMEOVER:
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FieManagerBehaviour<FieNetworkManager>.I.SendGameOverEvent();
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if (_checkingGameOverCoroutine != null)
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{
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StopCoroutine(_checkingGameOverCoroutine);
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}
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if (this.GameOverEvent != null)
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{
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this.GameOverEvent();
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}
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break;
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case FieInGameState.STATE_IS_RETRYING:
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FieManagerBehaviour<FieNetworkManager>.I.SendRetryEvent();
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StartCoroutine(RetryTask());
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break;
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case FieInGameState.STATE_ON_QUIT:
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FieManagerBehaviour<FieNetworkManager>.I.SendGameQuitEvent();
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QuitGame();
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break;
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}
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_gameState = state;
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}
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}
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private void QuitGame()
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{
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FieManagerBehaviour<FieSceneManager>.I.LoadScene(new FieSceneResult(), allowSceneActivation: true, FieFaderManager.FadeType.OUT_TO_WHITE, 1f);
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FieManagerBehaviour<FieAudioManager>.I.ChangeMixerVolume(0f, 0.5f, FieAudioManager.FieAudioMixerType.BGM, FieAudioManager.FieAudioMixerType.Voice, FieAudioManager.FieAudioMixerType.SE);
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if (_checkingGameOverCoroutine != null)
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{
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StopCoroutine(_checkingGameOverCoroutine);
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}
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}
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public void SetGameOver()
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{
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if (this.GameOverEvent != null)
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{
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this.GameOverEvent();
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}
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}
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internal void SetRetry()
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{
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if (_checkingGameOverCoroutine != null)
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{
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StopCoroutine(_checkingGameOverCoroutine);
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}
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StartCoroutine(RetryTask());
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}
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internal void SetQuit()
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{
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QuitGame();
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}
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private void OnDestroy()
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{
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if (_checkingGameOverCoroutine != null)
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{
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StopCoroutine(_checkingGameOverCoroutine);
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}
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}
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}
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}
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