mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-22 22:07:59 +01:00
143 lines
4.6 KiB
C#
143 lines
4.6 KiB
C#
using Fie.Utility;
|
|
using Fie.Voice;
|
|
using GameDataEditor;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Fie.Manager
|
|
{
|
|
public class FieDialogManager : FieManagerBehaviour<FieDialogManager>
|
|
{
|
|
public delegate void FieDialogManagerDialogChangedCallback(FieGameCharacter actor, GDEWordScriptsListData dialogData);
|
|
|
|
private Queue<KeyValuePair<GDEWordScriptsListData, FieGameCharacter>> _dialogQueues = new Queue<KeyValuePair<GDEWordScriptsListData, FieGameCharacter>>();
|
|
|
|
private FieGameCharacter _currentActor;
|
|
|
|
private GDEWordScriptsListData _currentWordScript;
|
|
|
|
public bool _isEnableDialog = true;
|
|
|
|
public bool isEnableDialg
|
|
{
|
|
get
|
|
{
|
|
return _isEnableDialog;
|
|
}
|
|
set
|
|
{
|
|
if (_isEnableDialog != value)
|
|
{
|
|
if (!isEnableDialg)
|
|
{
|
|
this.dialogEndEvent(null, null);
|
|
}
|
|
_isEnableDialog = value;
|
|
}
|
|
}
|
|
}
|
|
|
|
public event FieDialogManagerDialogChangedCallback dialogStartEvent;
|
|
|
|
public event FieDialogManagerDialogChangedCallback dialogEndEvent;
|
|
|
|
public void RequestDialog(FieGameCharacter actor, GDEWordScriptsListData dialogData)
|
|
{
|
|
if (!(actor == null) && !(actor.voiceController == null) && dialogData != null && actor.isSpeakable && (!(_currentActor != null) || !(_currentActor.voiceController != null) || !_currentActor.voiceController.isPlaying || _currentWordScript == null || dialogData.Trigger.enableStaking || dialogData.Trigger.priority < _currentWordScript.Trigger.priority))
|
|
{
|
|
_dialogQueues.Enqueue(new KeyValuePair<GDEWordScriptsListData, FieGameCharacter>(dialogData, actor));
|
|
if (_dialogQueues.Count == 1)
|
|
{
|
|
SetDialogFromQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void RequestDialog(GDEWordScriptTriggerTypeData triggerTypeData, GDEGameCharacterTypeData gameCharacterTypeData = null)
|
|
{
|
|
if (triggerTypeData != null)
|
|
{
|
|
List<GDEWordScriptsListData> list = FieMasterData<GDEWordScriptsListData>.FindMasterDataList(delegate(GDEWordScriptsListData wordScriptData)
|
|
{
|
|
if (triggerTypeData.Key != wordScriptData.Trigger.Key)
|
|
{
|
|
return false;
|
|
}
|
|
if (gameCharacterTypeData != null && gameCharacterTypeData.Key != wordScriptData.Actor.Key)
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
});
|
|
if (list != null && list.Count > 0)
|
|
{
|
|
GDEWordScriptsListData gDEWordScriptsListData = null;
|
|
Lottery<GDEWordScriptsListData> lottery = new Lottery<GDEWordScriptsListData>();
|
|
lottery.InitializeFromListData(list);
|
|
if (lottery.IsExecutable())
|
|
{
|
|
gDEWordScriptsListData = lottery.Lot();
|
|
FieGameCharacter existingGameCharacterRandom = FieManagerBehaviour<FieUserManager>.I.GetExistingGameCharacterRandom(gDEWordScriptsListData.Actor);
|
|
RequestDialog(existingGameCharacterRandom, gDEWordScriptsListData);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void VoiceController_startEvent(FieVoiceController controller)
|
|
{
|
|
FieManagerBehaviour<FieAudioManager>.I.ChangeMixerVolume(-1f, 0.2f, FieAudioManager.FieAudioMixerType.BGM, FieAudioManager.FieAudioMixerType.SE);
|
|
}
|
|
|
|
private void VoiceController_endEvent(FieVoiceController controller)
|
|
{
|
|
FieManagerBehaviour<FieAudioManager>.I.ChangeMixerVolume(0f, 0.2f, FieAudioManager.FieAudioMixerType.BGM, FieAudioManager.FieAudioMixerType.SE);
|
|
if (_currentWordScript != null && _currentWordScript.Next != null)
|
|
{
|
|
GDEGameCharacterTypeData actor = _currentWordScript.Next.Actor;
|
|
if (actor != null)
|
|
{
|
|
FieGameCharacter existingGameCharacterRandom = FieManagerBehaviour<FieUserManager>.I.GetExistingGameCharacterRandom(actor);
|
|
if (existingGameCharacterRandom != null)
|
|
{
|
|
RequestDialog(existingGameCharacterRandom, _currentWordScript.Next);
|
|
}
|
|
}
|
|
}
|
|
if (this.dialogEndEvent != null)
|
|
{
|
|
this.dialogEndEvent(_currentActor, _currentWordScript);
|
|
}
|
|
_currentActor = null;
|
|
_currentWordScript = null;
|
|
SetDialogFromQueue();
|
|
}
|
|
|
|
private void SetDialogFromQueue()
|
|
{
|
|
if (_dialogQueues.Count > 0)
|
|
{
|
|
KeyValuePair<GDEWordScriptsListData, FieGameCharacter> keyValuePair = _dialogQueues.Dequeue();
|
|
_currentWordScript = keyValuePair.Key;
|
|
_currentActor = keyValuePair.Value;
|
|
if (_currentActor == null)
|
|
{
|
|
if (_dialogQueues.Count <= 0)
|
|
{
|
|
return;
|
|
}
|
|
SetDialogFromQueue();
|
|
}
|
|
if (_isEnableDialog)
|
|
{
|
|
_currentActor.voiceController.startEvent += VoiceController_startEvent;
|
|
_currentActor.voiceController.endEvent += VoiceController_endEvent;
|
|
_currentActor.voiceController.Play(_currentWordScript.Key, isForceSet: true);
|
|
if (this.dialogStartEvent != null)
|
|
{
|
|
this.dialogStartEvent(_currentActor, _currentWordScript);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|