mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 23:37:59 +01:00
57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using Fie.Utility;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Footstep {
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/// <summary>
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/// Plays the footstep animations created as players or enemies move around.
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/// </summary>
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public class FieFootstepMaterial : MonoBehaviour {
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[SerializeField]
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private float _audioVolume = 0.5f;
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[SerializeField]
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private List<AudioClip> _audioClips = new List<AudioClip>();
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/// <summary>
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/// The particle material to spawn under an entity's hooves as they walk.
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/// </summary>
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[SerializeField]
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private Material _footStepParticleMaterial;
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/// <summary>
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/// A lotto of audio clips to play. Provides a random one when queried.
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/// </summary>
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private Lottery<AudioClip> _lottery = new Lottery<AudioClip>();
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/// <summary>
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/// The pool of sounds that can be played by this material.
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/// </summary>
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public List<AudioClip> audioClips => _audioClips;
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private void Awake() {
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foreach (AudioClip audioClip in _audioClips) {
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_lottery.AddItem(audioClip); // add each audio clip to the lottery
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}
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}
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/// <summary>
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/// Attempts to play an audio clip for the given footstep player.
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/// Accepts nulls.
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/// </summary>
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public void playFootstepAudio(FieFootstepPlayer player) {
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if (!(player == null) && _lottery.IsExecutable()) {
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AudioClip audioClip = _lottery.Lot();
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if (!(audioClip == null)) {
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player.SetMaterial(_footStepParticleMaterial);
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player.audioSource.pitch = player.pitchOffset;
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player.audioSource.PlayOneShot(audioClip, _audioVolume);
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player.EmitFootstepParticle(audioClip.length);
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}
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}
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}
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}
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}
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