mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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33 lines
780 B
C#
33 lines
780 B
C#
using Fie.Utility;
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using UnityEngine;
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namespace Fie.Fader
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{
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internal class FieFaderElementDecsenter : MonoBehaviour
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{
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public Vector3 moving = Vector3.zero;
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public float movingCycleSec = 1f;
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private bool isRepeat;
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private Vector3 currentPosition = Vector3.zero;
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private Tweener<TweenTypesInOutSine> positionTweener = new Tweener<TweenTypesInOutSine>();
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private void Start()
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{
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currentPosition = base.transform.position;
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}
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private void Update()
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{
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if (positionTweener.IsEnd())
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{
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positionTweener.InitTweener(movingCycleSec, (!isRepeat) ? moving : (moving * -1f), (!isRepeat) ? (moving * -1f) : moving);
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isRepeat = !isRepeat;
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}
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base.transform.position = currentPosition + positionTweener.UpdateParameterVec3(Time.deltaTime);
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}
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}
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}
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